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Rowyn
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| The returning adventurers receive curious looks and some cheering from the Primes at work in Goswort's fields. The remorshka's claws and Neyorra's grisly trophy announce that they've met with some success, at minimum. Violetbloom and Mayor Goswort are two of those working in the fields, but they're glad to quit early and hear what the party's found. "It's near enough suppertime as is." The mayor persuades her husband to throw together some snacks for the conquering heroes. Supper is already started, and "will be ready when it's ready," Mayor Goswort says with a sigh. "Another hour and a third or so." She evicts the children and their tutor from her dining room and settles the group around it to hear their report. Their hosts are suitably impressed by the felling of the remorshka, and suitably sympathetic regarding Eddy's injuries. The mayor notes down the number of slunder they killed, including the three bagged specimens (one of which died in transit, but the other two survived and look, if anything, a bit better for the journey.) She does a quick accounting, then excuses herself. A ninth of an hour later, she returns with a wallet full of five- and ten-lozen pieces. She counts them out . "Three hundred lozens for scouting, fiften slunder at twenty lozens each, and eight hundred for felling the remorshka. Fourteen hundred in all. There." She pushes the pile of lozens before the adventurers. Violetbloom twitches her antennae, a bit alarmed. The Herethroy takes possession of the bag with the two still-living slunder while Goswort continues, "I don't like my people to have to wonder when the money's coming. You've earned it. Now ... what else did you find out about the village?" ( One or two things ) | comments: Leave a comment  |
| Armed security really earned their pay in this case. The Maersk Alabama -- the same ship that was attacked by pirates in April, whose captain was taken hostage and rescued by the US Navy -- was attacked by pirates again. Eeep! But this time they had a security detail for protection, and the pirates were scared off. Which makes me happy.
But this bit in particular caught my eye:
"Armed security is not the preferred route," Mr. Speers said, but added that the company had decided to hire the guards because the Alabama regularly sails in the high-risk waters to deliver food aid [emphasis added]. He said that the move had been approved by the U.S. Coast Guard. "It's something they encourage," he said.
So that's what these sailors are risking their lives to deliver, and pirates working so hard to steal: not gold or oil, but food aid. I wonder if the pirates even know what the cargo is, when they attack. I wonder if they're so desperate, or food so scarce, that it wouldn't make any difference if they did know. Makes me doubly proud of the crew, though. I'm glad they're okay. | comments: 16 comments or Leave a comment  |
| When Vladimir Nabokov passed away, he was working on the manuscript for a novel, The Original of Laura. His instructions for the incomplete work were that it should be destroyed on his death. It wasn't; some 30+ years later it has been published by his son. (In a rather intriguing fashion, which I won't go into here.)
Much has been made of the ethics of ignoring the wishes of the deceased. The thing that really struck me was that, while I could respect it if his heirs had destroyed the manuscript in accordance with his wishes, I can't imagine that I could have done it myself. If a dying author left me his last writings and said 'destroy these' ... no. I couldn't do it, not unless there were some stipulation like 'these are private and would embarrass me if they were viewed' attached. But apart from that, I don't think I could deliberately destroy someone else's work, even if that was their express wish.
It occurred to me that, in general, I'd have a much harder time respecting the will of the deceased if it involved destroying things. If a rich man wanted his possessions incinerated and his mansion bulldozed upon his death? Urrrgh. Even though I wouldn't dispute his right to dispose of his property as he chose while alive, I can't see myself carrying out that kind of request. It just seems wrong. Like the right of the living to enjoy those possessions supercedes the right of the dead to say "no, you can't". I'm not sure that's actually right. It's just how I feel. What do you think? | comments: 25 comments or Leave a comment  |
| “Mom, there’s a unicorn in the backyard!”
Maddie paused in cleaning, her heart skipping a beat. Relax. You heard that wrong. She turned off the vacuum cleaner. “What was that, Jayne?”
Jayne skipped into the kitchen, long hair flying. “There’s a unicorn in the backyard! Are there any apples?”
Or not. Calm, calm. She’s just playing make-believe. “That’s nice,” she said, because that’s the sort of thing mothers say. “There’s apples in the vegetable drawer. What’s it look like?”
“White.”
Maddie breathed out a sigh of relief. Of course. All unicorns are white.
“With blue dots on his back. He wants to see you.” Jayne came back into the family room, holding one granny smith apple in each small hand. “Do you think he’d like an apple?”
Maddie stopped breathing again. She stared at her daughter’s tanned complexion, earnest brown eyes framed by unruly dark ringlets. “Oh,” she said, after an eternity. “I guess I’d better see him, then.” She held out her hand, and Jayne gave her one of the apples. “Will you wait in here for a minute, Jayne?”
Jayne pouted. “But Mo-ooom! There’s a unicorn!”
“I know, pumpkin. You can see him again in a bit, I just need a few minutes first. Understand?”
Jayne screwed up her face. “No! I want to play with the unicorn!”
“In a few minutes, sweetie. Mom needs to talk to him first.”
“No! I want to play with the unicorn now! You always get what you want!”
Maddie gritted her teeth. “That’s because I’m the mommy. You can buy that dragon costume for your avatar in Fairy Princess World if you’ll go upstairs now,” she added, hating herself for resorting to bribery.
Jayne still looked mutinous. “And then I can play with the unicorn?”
“When I come get you.”
“Okay … “ She backed off, still looking suspicious, then turned around and skipped upstairs.
Maddie let out a breath and went to the back door.
The unicorn stood amidst crab grass and dandelions, next to the empty birdfeeder and the deck with last fall’s leaves blown into its crevices. Tiny cornflowers bloomed around each silvery cloven hoof. Seventeen hands at the shoulder, with a wavy mane of cornsilk tumbling down a long elegant neck, matched by lush fetlocks and a tail that fell to the ground, curling at the ends. The hide was iridescent white, except for the dappling of blue and indigo along the spine, spreading at the withers. The single spiral horn like twisted pearl rose from between deep blue eyes set too far forward for a horse’s.
Maddie stood on the deck in baggy jeans and a stained t-shirt, with most of her hair back in a ponytail and the rest fraying around her face. The apple dangled forgotten in her hand. “You said you’d never come back.” It wasn’t the first thing she wanted to say. It just came out.
“I did not think I would be able to.”
She walked down the steps of the deck. Her hand shook as she gripped the handrail, as she let it go, as she extended her empty hand to the unicorn. “Augustin.”
He stepped forward to press the side of his nose, warm and soft and velvety, against her palm. Fresh flowers sprouted where his hooves touched the ground. “Madeleine.”
She blinked back tears, and then she threw herself forward, wrapped her arms around his neck, buried her face in that silken mane while old memories flooded through her. “I didn’t think I’d ever see you again.”
Augustin dipped his regal head to nuzzle at her hair. “Nor I you. I am sorry.”
Which was terribly unfair. “It wasn’t your choice.”
“No.”
She drew her head back, straining to hear rebuke in his voice, to see it in his eyes, but it wasn’t there. “It was mine,” she said, because it had to be said.
A dip of his head, and the side of his horn stroked her cheek. "How have you been?"
"Well." That was inadequate. She didn't know where to start. Maddie smiled suddenly, cupping her hand over the base of his horn. "I married Kenneth, did you know?" That was stupid, of course he didn't know. "We've had two kids. And bought this house. You, how have you been?"
"Well. Mirage and I have been reforging the Communion. We've thirty-three now."
"Wow, thirty-three? That's incredible. How is Mirage? And Shaden? And Princess Elayne -- I mean, Queen Elayne. She's queen now, isn't she?" A feeling like homesickness filled her, which made no sense. She was already home. Wasn't she?
"She is. She's been working to establish a Parliament."
Maddie cupped her hands over her mouth. "Oh no, she never did!"
"I assure you, she did. A House of Lords and a House of Commons, just as you described. She was quite taken with the idea, especially after her first year as ruler. It has been ... interesting. Lord Vale was elected Prime Minister last autumn."
Maddie giggled into her hands. "I imagine it has. Lord Vale's a good choice for the job."
"He seems happier in the role than Her Majesty was. Shaden has been ... restless. He's been in the Upper Fringe for the last year and a half, and in touch only sporadically. We've been trying to reach him through the new Communion for the last few weeks, but we've not been able to make contact."
That silenced her giggling. "You don't think something's happened to him, do you?" she asked. Augustine raised his head, and she could read the answer in his eyes. "Oh God, you do. That's why you're here, isn't it? That's why you could come. Something's gone wrong."
The unicorn dipped his muzzle again, eyelids lowering. "It's the Gloaming."
"No!" she protested, her voice cracking with disbelief and tinged with fear. "We destroyed it! We slew the Sorcerer and made peace with the Goblins! The Goblins can't've -- "
Augustin shook his head. "No, the Goblins remain staunch allies. You were right about them, Madeleine. And the Sorcerer is dead. But the Gloaming has returned, nonetheless. There have been rumors all season, but there have always been rumors and we thought little of it. Until a fortnight ago, when the Gloaming took a sky city."
Hands over her mouth again, Maddie backed away, shaking her head. "No. Oh no. No no no no -- " she cut herself off before her voice rose to a crescendo of hysteria.
Augustin turned his head away, unable to meet her eyes. "We need the White Fire if we're to stop it." When she didn't speak, he looked to her. "We need you, Maddie."
She clutched at her stomach, gazing at the ground without seeing it. Memories filled her mind's eye, blotting out the real world. Blotting out this world. The Gloaming, a boiling mass of darkness like a slow motion avalanche filling the horizon. Riding bareback on Augustin, almost but not entirely unlike riding on a horse; more like flying, in one of those dreams where flying is as effortless as thought. Shaden, laughing at her expression when she tried amia for the first time. The warm-cold-sweet of the baked frice he offered her to make up for it.
The Sorcerer, the tangible aura of his power crackling around him like lightning of purple and black, his face so ordinary, except for the cruel twist of his mouth as he told her, "I used to be just like you, Maddie. Until I realized hw much more I could be."
White fire, flowing through her and intensely warm, as if it were possible to keep getting warmer without ever getting hot. Except it was hot, hot enough to burn ... whatever she wanted it to burn. White fire, burning off the Gloaming, lighting the sky, searing the mountains, turning the Sorcerer's spells to fire and white ash, encircling the Sorcerer himself, obliterating the front line of his Goblin army They broke ranks, turned and fled; she could feel their terror through the flames, hear their screams, and she wanted them to be afraid, wanted them to suffer. The white fire would destroy them all, destroy all of their kind, if only she asked. She wanted to ask.
But it was Shaden's arrow that slew the Sorcerer, Augustin's voice that told her Control the fire. Do not let it control you. By which he meant show mercy. He didn't understand that it wasn't the white fire that was merciless. It was her.
It would have been so much easier to kill them all.
But she didn't.
The door to the kitchen slid open. "Maddie, did you tell Jayne she -- "
Maddie turned to see her husband standing in the open doorway, their infant son in his arms. He stared at Augustin, mouth open, sentence dangling unfinished. "Ken ... this is Augustin," she said, weakly.
Ken hiked the baby onto his shoulder, and clutched at the door handle for support. "Hi. Oh God, you're going to take her, aren't you?"
Augustin didn't answer. The baby started to fuss, squirming against Ken's shoulder and screwing up his little face. As he started to cry, Maddie dashed up the porch steps. "No, no, shhh, it's all right." She took the baby, looking at him but not sure if he was really the one her words were for. "Shhh, shhhh, Oggie, Mommy's here." As the boy calmed, she turned to her husband. "No. I'm not going anywhere. I can't, Augustine. I have a family. I can't just leave, not like before."
"Madeleine ... " The unicorn raised his noble head. "Only the White Fire can turn back the Gloaming. There is no other way."
"There has to be." Maddie clutched at her son. Oggie started to fuss again.
Ken touched her shoulder; when she met his gaze, his brown eyes were full of fear. But his voice was steady and serious. "If you need to go ... go."
Somehow, that just made it worse. "There has to be another way."
"Only a female of your line may wield the White Fire, Madeleine."
Jayne's voice piped through the open door. "Mommy? Did you tell Daddy I could get the dragon costume yet?"
Her husband's eyes widened. "No. Not Jayne, for pete's sake!"
But Maddie had turned back to the unicorn. "My mother is still alive," she said, as calmly as she could. She jiggled her son a bit to settle him. "And in good health. You could ask her."
Augustine dipped his muzzle in acknowledgement. "Do you think she will agree?"
Maddie leaned back against her husband. "She's complained that she's been bored since Danny left home, and Dad passed away three years ago." A little laugh bubbled up inside her. "You know, I think she will. I think she will."
"Then I will go to her and ask. Thank you, Madeleine. It is good to have met you at last, Kenneth. I have heard so much of you." The unicorn gave them a courtly bow and turned to go.
Maddie put an arm around her husband's waist, then yelped. "Wait!" She thrust the baby into Ken's arms and dashed down the steps as her husband looked on in alarm. "Take me with you!"
"Maddie!"
"Just to Mom's house, I promise! She's moved, Augustin doesn't know the way," Maddie explained, as she climbed onto the unicorn's bare back. "And I need to explain stuff to Mom. I'll be right back. I promise!" She crossed her heart, and added as her daughter stepped through the door. "And you can play with the unicorn then, Jayne."
Ken shook his head, smiling. Maddie waved, and then she was riding away on the unicorn.
It was still just like flying.
I started writing this a few months ago, in response to this entry haikujaguar wrote. Short version:
Haikujaguar: So many fantasy stories start with the protagonist living a boring or horrible life, which they are happy to escape from to go on a Grand Adventure. It'd be nice to read a story with a protagonist for whom the choice to leave everything they know was actually a difficult one.
A Bunch of Readers (including me): But that would be so depressing!
Haikujaguar: I don't think it would necessarily be depressing ...
And after thinking about it a little while, I came up with this idea. Which I wouldn't want to make a whole novel out of, but it seemed a reasonable sort of short. | comments: 37 comments or Leave a comment  |
| WSJ article on low-flow showers. Includes, among other things, government regulation of showerhead pressure, plus bonus ways of subverting said regulations, and possible new regulations under consideration.
So ... stupid question: if the goal is to get people to stop wasting water, and if most municipalities own the waterworks … why don’t the municipalities raise the cost of water? I mean, I don’t care about my water usage because water is cheap. If water weren’t cheap, I’d take steps to use less. Don’t other people think that way too? It worked for gas when gas hit $4 a gallon; people started driving less. Am I missing something in the basic supply/demand equation here? | comments: 15 comments or Leave a comment  |
| I get Veteran's day off. Yay! This morning, I was reading terrycloth's latest fiction installment, and thinking "eh, reality is overrated". But after I finished it, I decided to go experience some anyway. I decided to do some inline skating.
I haven't used my inline skates since I moved to this house six years ago, because when I moved here there weren't any decent places nearby to skate -- all the streets in my neighborhood are sloping. However, when the hotel added the waterpark, they also expanded their parking lot. The lot is almost empty today, so I figured I could take my skates over there. I got dressed, and went looking for my skates, which I remembered being in the bottom drawer of one the plastic drawer unit in the foyer. They weren't there. I went to the basement to look for them, and found them in the bottom drawer of the plastic drawer set in the weight room. So I was half-right about where they were.
On the outside, which is mostly a hard plastic shell, they were coated in a layer of dust and/or dirt and/or mold. The padded-fabric interior seemed fine, however, so I took them upstairs to clean them off. I cleaned one side of a skate, then flipped it over to clean the other side. While I was wiping it off with a damp paper towel, a small chunk of plastic next to one of the buckles peeled off. I looked at the chunk. I wondered to myself, Huh, if it'll still fasten okay if it's missing a bit of the shell? as I wiped at the rest of the side. Then I noticed the crack from the chunk that had come loose extended farther down the plastic. Then about a third of the left side of the shell came off. And fell on the floor, and broke into a half-dozen more pieces.
Yeah, that's not gonna work. Or be repairable. I threw the skates away. I'm not sure if being stored in the basement actually killed them, or if the plastic was just old. The skates were close to twenty years old, after all. I'm a little sad; it doesn't make a lot of sense to replace them, since I hadn't used them in six years, but even so ... I did want to use them today.
Since I was already dressed, I went outside anyway, to do leaf-blowing. I really didn't want to do leaf-blowing, not so much because of the leaf-blowing itself as because I'd done a couple of hours of it on Sunday and my right hand was still a bit numb from all the vibrations. Not to mention that my arms still hurt a little. But I presevered despite my misgivings, and finished doing the back yard. Now I just have to do the front yard, which is the most annoying part to do because I actually have to bag the leaves from there instead of just blowing them into the brush at the sides of my yard like I do with the back.
As soon as I put the blower away, my lower back started complaining that it was strained. Which was a funny time for it to do that, since it'd been fine while I was actually doing any work. I went to the kitchen to make cupcakes, but I wasn't able to find my cupcake pan, and only found about ten cupcake papers. I'd decided to make a regular cake when I discovered that my cake mix called for three eggs and we only had two. Since when do cake mixes need three eggs? I thought they always used two. Then I proceeded to strain my middle back trying to put the mixer bowl away. Ow. Ow ow ow. I gave up, made an ice cream float, and went to sit down.
Other than that, though, my day off has been nice.
... I just realized that nothing I described actually sounds particularly good and much of it sounds bad, making that last line look sarcastic. Oddly, it's not. It's been a nice day, which I've enjoyed much more than my average day at work. I got to read new fiction from Bard as well as Terry, I got some yard work taken care of and I'm happy to have it done, and I threw away something that was taking up space and that I haven't used in six years. The only part I'm unhappy about it my back hurting, and that's not enough to ruin my day. And I have hours left in my day, so maybe I'll yet manage to finish the sketches I've been working on. Yay, day off! | comments: 3 comments or Leave a comment  |
| kagetsume [baps minor_architect]
minor_architect: Ow. Kage's hitting me! Me: Well, hit him back. Me: This is why I'll never be a parent. Minor: Me either. [whaps Kage]
*
boingdragon and I flew in last night, and we're all doing animal-themed costumes tonight, to hand out candy. Off to get last-minute Halloween costume bits now. What's everyone else doing for the night? | comments: 4 comments or Leave a comment  |
| Ganked from pyat This thing is ginourmous, so I'm just gonna post whatever bits I finish, and maybe do more later if I feel like it. See Pyat's entry for the whole meme.
Roleplaying Nerdgasm The Role-Playing Character Quiz Whipped up by j_cat
Characters mentioned within:
Laughing Lady, Seraph, Fyiara, Cyprian, Elf, Terry, Sharra.
-Introductory Questions-
What medium do you use? (ex: Dungeons and Dragons, MUDs, Live Action, hand puppets, etc.) :
From 1978-1996, I mostly did tabletop roleplay. From 1997-2007, mostly MUCK. 2007-2008, mostly PBEM. 2009 has been mixed between PBEM and MUCK. I still do the occasional guest stint in tabletop roleplay, but I've not been in a regular tabletop group since '96. I actually did some of what's arguably roleplay on Furry from 91-'96, but for purposes of this quiz, I'm limiting myself to games with a GM, or at least something that looked sort of like a GM or had a structured format of some kind.
For systems, I've used (in semi-chronological order):
Basic D&D AD&D (mostly 1.0. I made two abortive attempts at 2.0 that lasted less than a session. A few of jordangreywolf's sessions used 3.5, I think) Rolemaster Hero System: Champions (homebrew mix of 3.0 and 4.0). Fantasy Hero Cyberpunk Shadowrun Nightfall Vampire: World of Darkness Mage: the Ascension Deadlands Savage Worlds Sinai (homebrew) Shadake (homebrew) +Terrible Butterflies+ (homebrew) Honored (homebrew) World Tree
And probably some others that are slipping my mind.
Who are your favorite characters?
"Favorites" are hard to pick. I'll select some memorable ones from over the years.
The Laughing Lady (NPC): From the Honored PBEM. The Honored were the native people in the setting, and for certain reasons, it's extremely difficult and rare for Honored to use violence or any kind of force against one another. As a result, their government was more akin to cat-herding than ruling as such. The Laughing Lady was one of the city's Regents, a physically imposing sphynx bejeweled with her honor. She had an air of authority, a certain mental toughness and social fearlessness, and a kind of irreverence. She was very old, not at all frail, and didn't take herself -- or anyone else -- too seriously. She only had a brief appearance on-camera, but was surprisingly popular with the players when she came up in OOC chat.
Seraph (PC): bard_bloom's +terrible butterflies+ game is one of my favorite games ever, and certainly the game I had the most fun playing, but I don't know that my character from the game is really my favorite PC. All of the +terrible butterflies+ were insane, and Seraph was no exception. When Seraph was born, she thought she was an angel, sent by God to wreak vengeance upon Stefan by killing him and possessing his body to make restitution for his sins. She thought her powers were gifts from God. Seraph went through a number of transformations over the course of the game. She soon lost her belief that she was an angel but held onto her Christian faith, and did not quite let go of it even when she was told (by people who were in a position to know and who had no reason to lie) that Christ was a hoax perpetuated by an astral mage pretending to be God. She was always trying to do the Right Thing, and often struggling to figure out what that was, with thousands of human lives hinging on her decisions. She's also one of the few PCs I've played who's fallen in love -- maybe the only one -- and that romance became the center of her life; it was the one thing that didn't change while the whole of the world fell out from under her. She had some great scenes.
Fyiara (NPC): The Dean of Chaos Magic at the College of Magic on Sinai. She first showed up in a log that was overrun with NPCs, and expressed my frustration with my own difficulties in managing the situation by being bored, irreverent, and informal in a situation where all the other NPCs were overbearingly serious, formal, and preoccupied with minutiae. She went on to other supporting roles, and got further fleshed out: she was in charge of her sphere magic because she was the least-unacceptable candidate for the job. She really was an excellent Chaos Mage and a good academic and researcher, but she was at best a mediocre Dean; organizing and leading were talents quite beyond her. She called everyone "sweetie", or by their given names, in a setting where everyone used titles and surnames. Fyiara is one of the few female characters I've ever made that I really like.
Cyprian (NPC): During my first appearance on Sinai, as assistant GM to Greywolf, I created Cyprian as a throwaway NPC implementing one of the puzzles of the session. One of the PCs for that session, brennabat's Elise, liked the NPC so much that she wanted to talk to him again. Cyprian was an Eeee (a humanoid bat), a citizen of Babel, and a mind mage. He had a number of conflicting loyalties -- to his people, to his country, to his sinister gods, and to the college of magic. I used him as an example of why good people believe in and worship evil gods: because to those people, those gods are real. You don't sacrifice sapients to the gods because you want to, but because you don't have any choice, because the gods will destroy you and everyone you care about if you don't. Not believing in them and not worshipping them won't make them go away. Cyprian was intensely private and controlled, with sociopathic tendencies that he overrode via a prosthetic conscience he'd invented out of magic and implanted on himself. He was pretty messed up overall. He and Elise had a long-running forbidden love that was never consummated.
Elf (PC): One of the characters from the Polaris superhero game I played in college. Chris was a good-natured college student who worked part-time at a day care center. One of his hobbies was role-playing, and his friends called him "Elf" because "Well, he's an elf. You can just tell." He got turned into an actual pointy-eared elf by a supervillain who was mind-controlling him. After the heroes rescued him, he was turned into a PC because both I and some of the players liked him. His powers were not particularly interesting -- I think he had flight and martial arts -- but he was involved in some interesting story arcs, including a reprise encounter with the original supervillain that had made him. I think he's the only tabletop character I had who ever got seduced. By another PC, even.
Terry, the Thief from Argus (PC): From a high school-era D&D game. She was the first PC I had whose adventures had some actual narrative structure: she was a 14 year-old street urchin in a small city named Argus, which had a lot of empty building. Her adventures started when the city's army returned after several decades, looking for reinforcements and support. Reaction from Argus: "We're at war? We have an army?" The army wound up annexing the city and throwing a number of the citizens in oubliettes dug in their camp outside the city. It was silly in a way that still made sense; I enjoyed it enough that I wrote the first several chapters of it out in novel form. The book petered off when the story-like structure of the campaign started to unravel, and it no longer seemed like a single story with a continuing plot.
Do you play characters that are not of the gender you identify with?
When I'm GMing, frequently. My PCs are usually female, though. I like to have gender-balance in games, so I'll be male if everyone else is female, but that doesn't happen very often. Seraph's human body was male in part because most of the other PCs were female.
Who was your first character?
I think she was a human cleric. With a hammer. I was 8 years old and didn't play her for more than a couple of games, so it wasn't very memorable.
Who is your latest character?
For PCs, the latest is Kythera, a demanding, petulant, and arrogant dragon somewhat in the vein of the dragons in bard_bloom's Mating Flight. The PBEM she's in doesn't exactly have a GM, though. If I don't count Kythera, the next most recent is Harley, a modern 'taur: half human and half motorcycle.
Most Popular Character?
I'm not sure. Fyiara, maybe.
Which character is most like you?
Most of my PCs are like me, only shaped by a totally different background and with actual drive and/or ambition to do something and not just muddle through life. Especially when it comes to questions of "how?" as opposed to "what?" The one that reminds me most of myself ... um. Sharra, my shapeshifter from the Polaris game, I guess.
Who would you like to be more like? Seraph, if she were actually sane. Yay, incredible cosmic power! I generally like the traits I tried to embody in her -- loving, dedicated, and a good moral sense. She didn't really turn out much better at implementing them than I am, which really isn't surprising when you think about it.
Who’s the character you love but have never played?
There's one character that I have tried to play three times, with three different GMs. Each of the games died after one session or less. Details varied, but the basic concept was: "She has a power, second sight, which lets her see perceive spirits and receive visions that are imperceptible to other people. She also has a disad: hallucinates. She can't tell the difference between actual spirits and hallucinations." I always thought that would be neat to play out, but never really got to.
This is already pretty long, and the later questions don't interest me as much, so I'll cut it here.
But I wanna know: who're your own favorites of your characters? | comments: 5 comments or Leave a comment  |
| Even when I was a teen, I never have been one to get a crush on an actor or a rockstar, though I tried a couple of times. But I sometimes fell in love with fictional characters. I remember being absolutely crazy about KITT, from the dreadful 80's show "Knightrider", with his sleek black shape and oh, that wonderful voice. And Morgan, from Katherine Kurtz's Deryni books, back when they were a trilogy and not a series. Those were the most memorable ones, but there are more. I know I've got a soft spot for some of Diana Wynne Jones' protagonists, like the Wizard Howl from Howl's Moving Castle, and Chrestomanci from Charmed Life. There were doubtless more, a unicorn or dragon or cat that I really adored and wanted for my own, in some platonic yet no less passionate way.
I'm sure I'm not the only one, and I'm curious: who else among you has harbored a longing for some fictional person or entity? Which ones? | comments: 31 comments or Leave a comment  |
| I wrote up a "Happiness Scale" a few months back, and showed it to a few people, some of whom said 'hey, I think this might be useful to people other than you, too'. And I thought, 'oh hey, I should clean it up a little and post it publicly.' And then I promptly failed to do so. This happens to me a lot.
In the better-late-than-never vein, however, here it is. It's intended as a tool to help me quantify my mood so I can measure it. So feelings that usually accompany one another are grouped together. One thing I noticed while creating this is that how I feel about myself often correlates to a degree with my mood. When I'm unhappy with my life, I'm often unhappy with myself; the converse is also true. It's not a 1:1 correlation -- nothing on this chart is -- but there's a definite connection. I suspect it's in part because I have a strong sense of being in control of my life and my decisions. So if I'm unhappy, I usually blame myself, and if I'm happy, I usually credit myself.
On another note, the states described are more to serve as a baseline than reflections of my day-to-day experiences. I've never actually attempted suicide, for example.
0: Hate myself and everything about my life. Attempt suicide.
1: Sense of utter uselessness, overwhelming despair, self-hatred, uncontrolled rage. Inablity to cope with trivial problems. Inflict deliberate (very minor) injuries on myself.
2: Self-hatred, despair, anger at self, hatred of life, belief that I deserve to suffer, inability to see how I could ever be happy again. Intense guilt over real and imagined failings. Frequent fantasies of suicide and self-mutiliation. Usually external factors are involved in moods of 2 or below.
3: Misery with a dull resignation. Unwillingness even to attempt to feel better. At 3 and below, there's a sense of worthlessness that means I don't try to improve my mood: "I deserve to suffer, and therefore there's no point in cheering up because it's right for me to be miserable." This doesn't yield to normal strategies for improving because I lack the motivation to employ them. Mostly I soldier through on the basis of "this too will pass".
4: Muted misery. Lack of interest in leisure activities as well as work. Acute longings for things I do not have. Lack of appreciation for things I do have. Guilt over lack of appreciation of same. Guilt over being in a bad mood is less of a problem now than it was when I was younger. I still feel guilty about being unhappy sometimes, but mostly I succeed at stopping that cycle with a mantra of "making myself unhappy because I am unhappy is SO counterproductive".
5: Mild dejection, general indifference. Nothing matters very much. Difficulty in enjoying the company of others. Leisure activities are somewhat pleasant, expected required activities are met with distaste and/or avoidance. Unexpected/atypical but required activities are met with irrational anger and downward mood spikes.
6: Mild engagement. Leisure activities are pleasant, expected required activities are tolerable and may engage my interest.
7: Content. Leisure activities are a source of joy. Expected required activities may engage my interest, though boredom and avoidance are still common. Unexpected/atypical but required activities make me grumble but are manageable. Belief that life is good and all my difficulties are manageable. Like myself and consider myself a decent person.
8: Happy. Required activities engage my interest and I feel little desire to avoid or escape them. Keen appreciation for my life and the good things that are in it. Sense of capability. Unexpected obligations are not a problem. Belief that the problems in my life are minor and unimportant. 7-8 is pretty much the range I am hoping for. Higher would be great; I would like for my default to be 9. But when I put down "Be happy" as a New Year's Resolution, I meant "be generally content and satisfied with life."
9: Joyful. Life is great. Love everything that I do. Engaged with all activities of every kind. I seldom have this kind of mood for more than a few hours at a time, and usually it's the result of unusual and/or unexpectedly good circumstances. But occasionally I will be at this level for several days for no particular reason; the beginning of this year was like that.
10: Esctatic. <3 <3 <3 Everything is wonderful. Bursting with sense of tremendous joy, pleasure, wonder, love. I really don't think this is a sustainable mood; it's the sort of mood that only happens at the beginning of a requited love affair or an unexpected and wonderful event. I get occasional random flashes of it that last for a few minutes now and again, though.
Another thing I noticed was that other people have very different mood-correlations. Lut's moods don't match mine at all, for example, and it was interesting to have a way of framing that difference. So I don't know how useful this particular scale would be to people in general, but it might be the kind of thing that's useful to build for yourself and then track for a while. The main thing I liked about it was that it gave me a sense of perspective. After I'd been using it for a couple of months, I could go back and add everything up and get a sense of the big picture, an idea of what the forest looked like that wasn't blocked by the trees closest to me.
Of course, then I stopped using it back in September. >:) But I've still kept a little of that perspective anyway. It was an interesting experiment. | comments: 16 comments or Leave a comment  |
| For those who are curious: I've created a community, sleethnamedthis, where I'll be posting the logs from my World Tree game. (Or bribing my players to post them for me.) I've already posted the "prelude" log. This was a little light RP between two of the PCs to establish their characters; it happened before I actually started running the game. | comments: Leave a comment  |
| Latest on the Sidekick, direct from T-Mobile.
Allow me to quote the most relevant bit:
Based on Microsoft/Danger's latest recovery assessment of their systems, we must now inform you that personal information stored on your device - such as contacts, calendar entries, to-do lists or photos - that is no longer on your Sidekick almost certainly has been lost as a result of a server failure at Microsoft/Danger.
...
I am still trying to wrap my head around this.
I understand how a company can fail to have a recent backup. That happens a lot. You do a nightly backup or something and you lose the last 12 hours of data since the last save. Or you do a nightly backup and when you try to restore, you discover the backup is corrupted and you go to an older one. OpenDiary had a hacker attack some years ago to which they lost not only the live environment but three or four months' worth of backups. But they did, eventually, go back far enough to find a backup that worked. They were able to restore. Three months out of date, yes, and that was catastrophic. But they had something.
Microsoft/Danger's got nothing?
Seriously? Nothing?
I can't even believe it. Literally, I am struggling to believe that they mean what they wrote. makovette linked me to a third party site that reproduced the letter, and I had to go to T-Mobile's page myself to verify that was really what they were saying. Because I can't believe it.
O_O
Five or so months ago, I switched my primary email to GMail. My main reason: I figured Google was probably better at backing up my data than I was.
This makes me rethink the wisdom of cloud computing. Yes, Danger was a small company and they'd lost most of their talent since the acquisition. But they were owned and managed by Microsoft. Microsoft, people! However much people may mock them, this is not a company widely known for gross negligence and incompetence. If Microsoft can't manage some level of data integrity, how can I trust anyone to?
I told this to Lut just now and he didn't even believe me. I had to show him the webpage. How is that even possible? How can you have nothing?
I was not one of the unfortunate ones whose Sidekick lost all memory during the outage. That happens sometimes; the memory gets wiped by a glitch, or a total loss of power, and your SK has to re-sync with the server to restore all data. It's happened to me a few times, but re-syncing doesn't take long and I never lost anything. Except that if it had happened to me in the last week, I would have. If it happens to me in the next few days, I'll lose everything.
But right now, my SK still has everything stored locally. Presumably, at some point they will finish restoring the server, sync, and back up the local data. One might guess that they will learn from this disaster and have better data recovery processes in the future, but I can't say that I really trust them, or anyone else, any more. So I just finished emailing each of my 100 contacts, one at a time, to my gmail account. So I've got a backup now.
...
Seriously? Nothing?
...
I think I'll go find a tool to back up my livejournals now. | comments: 22 comments or Leave a comment  |
| Last Friday, my Internet service with T-Mobile stopped working. I knew this because of what koogrr refers to as the "two-dot dance", where the little icon that shows a G when you're connected shows a couple of cycling dots instead. This happens sometimes, when you're too far from a tower or you just got off the phone or you're in a thick-walled concrete basement or the stars are not aligned. It usually doesn't last for hours. I tried disconnecting and reconnecting a few times, and then rebooting, with no success. About midday, I went to the T-Mobile website to use their "Desktop Interface" to check my email. The DI is a web-based mirror of your Sidekick. When you're logged in to it, you can see everything your SK has -- notes, contacts, email, text messages, everything. It's got one of the crappiest UIs I've seen in the last 8 years, but it more or less works.
Well, used to work. I didn't get an error message when I clicked the link. The cursor turned to an hourglass for a moment, the browser pretended it was loading a new page, then told me it was done, while still on the same page.
Ooo-kay.
I went to the support section of T-Mobile's webpage. There was nothing there, or on their front page, or on my login page, about an outage.
I gave up for a few hours.
My smartphone was still working as a stupidphone, and Friday evening I texted koogrr's Sidekick. "Is your phone's 'net out?"
"Yep. I called Customer Service, there's some kind of widespread outage."
I gave up again.
Saturday: still out. Sunday: still out. Sunday night, I called customer service. There was no automated announcement of an outage. After waiting twelve minutes for a person to answer, I gave up on talking to anyone and hung up. I checked the web again. Still nothing on the main page, still nothing on my login, Desktop Interface still cryptically not working, still nothing on the support page. I tried the forums.
Aha! The Sidekick forum had an announcement that there's a problem! O rly? It said that browser service has been restored, and they were working on the rest.
I checked, and yes, my SK's browser does work despite my SK thinking it can't connect. I texted John with the news.
Monday, still no service, not that it mattered since my SK hadn't charged properly overnight and died after twenty minutes of use. When I got home, I plugged it in. An hour later, John texted: "Did you get a text from T-Mobile with your username and password?"
"No," I texted back.
An hour after that, I got a text from T-Mobile apologizing for the disruption to service, and telling me my username and password. (T-Mobile does not believe in hashing. Or encryption.) "Buh? Why are you telling me this?"
Twenty minutes later, a box popped up asking me to login. To what? I don't know. Dutifully, I attempted to login. Dutilessly, the device failed to login. After ten minutes, I cancelled out so that I could at least web browse again.
Tuesday morning, my smartphone was still impersonating a stupidphone. I went to T-Mobile's website, which was still displaying the same lack-of-information it had since Friday. I checked the forums. The announcement of the outage was gone. I clicked one of three 'The Gargantuan Outage Thread' threads, which had approximately a bazillion replies. It opened with someone saying that we needed to login when the SMS login box popped up, and couldn't until then. I opened my phone, looked for an SMS login menu option, found one, and tried to login. A few minutes later, it stopped trying to login and returned to the main screen and the two-dot dance. Had it logged in?
I waited a few more minutes. Nothing but the browser showed any signs of life.
I called Customer Service, and halfway through talking to a very apologetic and utterly clueless CSR, I finally lost it.
"Jennifer," I told her, "I know this isn't your fault. You don't need to apologize. But I just want to tell you this, and I want you to pass it on to your boss and whoever else for me. What really bothers me, what's really driving me crazy, isn't that my phone doesn't work right now. It's that I can't get any information on what's wrong. I go to the webpage and there's nothing. I log in and there's nothing. I try to get to the Desktop Interface and it doesn't work with exactly the same failure message I'd get if I wasn't connected to a network at all. I call in and get over 10 minutes of hold time but no automated attendant telling me "oh yeah, there's an outage, we're working on it." I get a text message with my user name and password, but no explanation why. I had to go to the forum and get another user to tell me what to do. Because your users are providing me with better tech support than you are. With more communication."
She apologized anyway, and gave me a month's free SK service, which is less than 20% of what I pay T-Mobile each month.
Ten minutes after I got off the phone, my sidekick finally stopped the two-dot-dance and connected to the net.
Sort of. IM worked. Email did not.
When I checked on Thursday, the Desktop Interface still didn't work, but the link for it had been replaced with "An Important Message for Sidekick Users". That linked to the forum and an apology from the COO. Maybe Jennifer had passed my message along and maybe someone had actually listened. The COO threw Danger and Microsoft under the bus, saying Danger/MS were working to fix it and implying that the mess was therefore All Their Fault in the First Place. He reiterated that the phone and text services 'provided by T-Mobile' still worked and had worked all along. Which was true. It's Friday now, and email still does not work properly. It sends and receives sporadically. I check gmail to see if I have any. Gmail has also worked all along, and I don't pay them anything.
I'm glad I didn't get a new contract with T-Mobile in August. I still love the Sidekick's design and utility, but I do not love T-Mobile any more. It's not the outage, or not just the outage. It's the way they handled it. | comments: 13 comments or Leave a comment  |
| I am not especially adamant on the subject of health care, one way or another. On balance, I still prefer private institutions to government-run ones. But that doesn't mean I think that government run ones are necessarily disastrous, corrupt, and evil incarnate. Or that private ones are necessarily holy and good and perfect. Most first world health-care systems, including ours and including government-run ones, serve most of their population pretty well. The reason everybody argues so much about the topic is because the answer to the question "How do we provide the most people with the best health care?" is not only complicated, but close.
But there's this one little thing that bothers me about one of the proposed ideas -- the "government mandate". This is the idea where the government mandates that all insurance companies accept all applicants and cover pre-existing conditions. In turn, all individuals must buy health care insurance or face steep fines (with people who cannot afford insurance being subsidized). Now, if the government is going to do the first part it has to do the second, because without an individual mandate, healthy people could wait until they got sick to get insurance, which defeats the whole "insurance" idea.
And it's not really a bad idea, except that it makes it a crime not to be able to prove that you have insurance.
And the funny thing about America is that, right now, in this country, you are not legally required to have documentation about your identity. Living without photo id is terribly inconvenient, but not actually illegal. If you're walking along the street, a police officer can't ask you to produce id, and can't arrest you if you fail to show it. It's one of the reasons America has such a problem with illegal aliens, because the burden of proof (as I understand it) is on the INS to show that you are an illegal alien, not on you to prove that you aren't.
I love that, actually. I do not love the way the way this liberty has been chipped away by the TSA, but the fact remains that I can go anywhere in this country, and as long as I'm not flying on a plane or driving a car, I cannot be required to prove who I am to any government entity. I don't have to show my papers.
An insurance mandate, quite by accident, changes that. It would becomes a crime not to have insurance -- and moreover, not to be able to prove that you had insurance. Because the burden of proof would be on you to show that you were insured, not on the government to prove that you weren't. You'd need to be documented. "I am this person, and I have insurance."
That idea makes me unhappy.
Does it bother anyone else? Especially people who otherwise favor overhauling the health care system? | comments: 26 comments or Leave a comment  |
| Some time ago, djinni (formerly Ninjahijinx) was taking art prompt requests. Mine were: "Ferret, Non-anthrop, Loving, Explorer, City". Yesterday, I got my request filled! It is adorable and here.
Also, djinni is taking more icon/art requests as of this writing, though perhaps not for much longer. Get one if you want one! | comments: Leave a comment  |
| I travelled to New Hampshire this weekend to visit my parents and my brother, his wife, and their kids at their summer home by the lake. Last time I was here, it was August, which is probably a better time to do it. This weekend it's been too cold to swim, though the weather was pleasant enough for a nice walk this afternoon with my father.
My mother is an avid player of computer RPGs. She tries pretty much all the major MMORPGs and many of the single-player CRPGs. So she got a copy of Champions Online a couple of weeks ago. She hadn't been able to play it because a problem with her computers Internet connection had rendered Champions Online unable to run, but on Saturday my brother got it working for her. My nephew played quite a bit of Champions after that, since my mother didn't want to lose herself in a new game while company was here.
But my brother's family left early this afternoon, and after I got back from the walk with my father, my mother suggested I play it while she watched. “Aren't you a little bit curious?”
I wasn't, I'll admit, curious enough to sign up for the open beta, much less download the game, but I was a little curious, so I sat down next to her to fiddle with the game.
I spent a fair bit of time playing with the character generator, since my mother and I both agreed that costume design would probably be the highlight of the game. I'd been told the Champions Online costume generator was annoying and fiddly to use, which I think undersells it. A few bits of it were unintuitive or hard to adjust to, but for the most part I enjoyed playing with it; the color picker was especially pleasing to use, as you could mouseover colors and watch them change in the character window; very slick. It had less variety in some areas than City of Heroes – for example, all the options I was were skintight – no suit jackets or blouses, though perhaps I missed them. And no digitigrade legs at all. But it had some neat things City of Heroes doesn't. The character I designed had fish-style frills all over, a long swishy lizard-and-frill tail, scaley skin, and tiger stripes. Not something I could make in CoH.
I got into the game and ran about for a few minutes, watching my character run around on all fours using “beast stance”, which was pretty cute, and running through the first kill-ten-rats-go-talk-to-the-instructor missions. Then I got to the mission that teaches you how to block.
When I ran over to the trainers that are supposed to shoot at you while you block, there was a fallen chair nearby. The key that interacts with NPCs is “Z”, or you can double-click on them. Double-clicking didn't seem to be working, so I hit “z” to tell the trainer to shoot at me. Instead, I picked up the fallen chair.
Picking up the chair replaced all of my combat options, including block, with “Hit target with chair” commands. “How do I drop the chair?” I asked my mother.
“I don't know. Owen had this problem too but I don't remember how you fix it.”
I tried hitting the attack keys, and got “NO TARGET” errors. “Maybe if I have an enemy targeted I'll throw the chair at him.” My character, unused to walking on only two legs, waddled over to the enemies she'd fought earlier with a chair held in both hands over her head. I tried to throw the chair at one of them. “TOO FAR FROM TARGET”, the game told me. I moved closer to the target and tried again. My character wielded the chair like a club, whacking the target with it. She did not drop it.
I beat several enemies to death with the chair, which made a reasonably effective weapon and showed no signs of wearing out or being dropped. My mother laughed helplessly next to me as I poked around at the controls and the help menu, and typed things like “/drop chair” in at the command line. (“UNKNOWN COMMAND “/drop”.”) “This is the funniest thing since Lum tried to fly an airplane in WWII online because he couldn't figure out how to fire a rifle,” she said.
I giggled too. “'I have fired a rifle in real life. It was NOT THIS HARD,'” I misquoted. I exited out of the game and tried to use Google to get the answer, unsuccessfully. I ran around some more in-game. I considered exiting the game and re-entering in the hopes that I would no longer have the chair when I came back.
My mother couldn't stop laughing. “I have put down a chair in real life! It is not this hard!”
Eventually I stumbled on the right command. It turns out that the same key that interacts with NPCs also interacts with objects, and hitting it when you're holding an object causes you to throw it. So hitting “z” again threw the object away from me. Yay! I can block again! And, more importantly, finish the newbie learn-to-block quest.
I played a little more, did a few more quests, some of which were cute and heroic much like City of Heroes missions, like blasting at rubble to free trapped citizens, or rescuing them from menacing bug aliens. I made second level, but couldn't find the trainer and didn't really feel like figuring out how the whole stat-power interactions was supposed to work. Playing with the character generator had almost had me thinking of getting the game, but actually playing the game un-sold me again. There was nothing particularly wrong with it, but I'm just not that into the whole leveling-game experience right now. | comments: 11 comments or Leave a comment  |
| I'm sitting through the release training for the newest version of the banks' core software. And in this particular presentation, the presenter listed under "Upgrade Considerations":
"When a warning pops up, you should READ IT."
Ah-hahaha!
Very funny.
Seriously, their warning messages are (a) too long and (b) too undifferentiated. Good warning messages should be a few words, and failing that, they should have a few key words in bold or red.
And even then, users won't read them. This is human nature. Saying "READ IT" will not change human nature. | comments: 15 comments or Leave a comment  |
| 'Zine editor rejects ad calling for LGBQT submissions.
And what I really want to say is "He said it well."
I am not outraged. I am ... actually ... heartened. Yes, it would be nice if everyone agreed with me about everything. Yes, this is a subject near and dear to my bisexual polyamorous heart. But people are going to disagree with me, and when they do, this is how I want them to do it.
I don't know how to explain it properly. Yes, there are things that I can't imagine arguing in favor of without being offensive, no matter how polite or gentle the argument is. Making a serious and heartfelt plea for the legalization of slavery, or to give employers the right to kill their employees, or any number of ridiculous and some less ridiculous things, would alienate me from the arguer.*
But what the editor wrote is nothing like that extreme. Not just because of the way he said it, but because of the means by which he is acting on his conviction -- which is not a call for violent action or legal reform, but a simple "I won't promote or use space on my site to promote something I believe is wrong". I can respect that, just as I could respect, say, a Muslim site if it refused to display ads for a group promoting Christianity, or atheism.
I believe that polyamory, homosexuality, and biseuality are beautiful things, just as heterosexuality is a beautiful thing. I believe that gay marriage is right and proper, just as straight marriage is right and proper. Nothing anyone says to me at this point in my life is going to change my mind on that. I believe the world is moving towards a time when this will be the commonly-accepted view, when to argue otherwise will be as outdated as arguing in favor of slavery or against women's rights is today.
But even with those convictions, I don't have a problem with the debate, with people who have the opposite conviction and feel the need to take a stand on their principles.
Does that make any sense at all?
* You don't need to take that as a challenge, terrycloth. I'm just sayin'. | comments: 10 comments or Leave a comment  |
| | Subject: | Well | | Time: | 08:31 pm |
|
| Back when I visited the Take Care clinic in July, the nurse-practitioner nagged me about not having been to a doctor in several years, and I resolved to get a check-up. Well, that's what they were called the last time I had one; they're called "well woman exams" now. I hadn't had a routine visit since my mother stopped making the appointments for me and taking me.
The first step was to get a new PCP, because not only was my current PCP booked for the next six weeks, but I didn't even know where she was located any more -- I think she'd moved once during the last four years -- and suspected it wasn't anywhere very convenient to me, since her last office hadn't been. It took me until early August to get around to going to my insurance company's website and searching about for a PCP that was accepting new patients. Then cross-referenced their results with Google Maps, to find one that was actually near me. I came up with two that were reasonably close, one woman and one man. All else being equal, I do have a preference for female health care providers. It's not a huge preference, but all else was pretty much equal here. The male doctor's office was slightly closer to my house, but it wasn't on a bus route and the female doctor's was. Bonus, her office was right next to the new Super Wal-Mart we normally shop at, so I knew right where it was. Dr. Manning it is! Assuming she has any appointments free and really is accepting new patients. I put both numbers and addresses in my sidekick, just in case, and set reminders to myself to call, which is one of the few ways I ever get stuff like this done. Five or six reminders later, I called Dr. Manning's office. The receptionist had appointments available in August, but she recommended making one in September. "You'll need to change your PCP with your insurer first, and they usually make changes like that effective as of the first of the following month."
Next step: call my insurance company. "We can't change your PCP."
"You can't?"
"No. Talk to HR at your company, they need to do it."
So I called HR, and they told me to fill out the change at the insurance company's website. I did. And then HR emailed me a week later to ask what the change they needed to approve was, because the insurance company was making them approve it but wouldn't actually tell them what it was. Bureaucracy at its finest!
A week after that, I got a new insurance card for my new PCP, effective 9/1. Hurrah!
Obstacles at work arose: one of my co-workers wanted me for a special meeting on Wednesday morning. I told her I couldn't make it. An urgent project (which had been waiting for the last four months, until now when it made it to urgent) needed to be done today. "I'll start it in the afternoon. Maybe I can finish it the same day anyway." Yes, sure, I could have rescheduled the appointment. But it had taken me four years to getting around to making this one. Nothing was going to stop me now!
This morning, I asked Google Maps how to get to the doctor's office. The option for "directions by public transit" is quite spiffy! It even lets you put in your desired arrival or departure times. It told me to leave my house at 9:33 to catch the bus to be there by 10:00. My appointment was for 10:30, but they asked me to be early to fill out paperwork. Besides, I could read the World Tree rulebook while I was there.
I called my doctor to confirm I had an appointment still, (I did) and wandered around the house gathering the things I wanted. IPod goes into purse, grab lunch bag, where's my Sidekick? I hung up the phone after confirming the appointment, and remembered that my phone is my Sidekick. Oh. Right.
Before leaving, I checked my purse to make sure I had my insurance card. Which I did. I checked the PCP on it: Dorothy Jackson. Oops.
I dialed my insurer and headed for the bus stop at about 9:23. Five minutes later, I confirmed that yes, I had correctly changed my PCP, I just had the wrong insurance card. I hung up, put the phone away as I was almost to the bus stop, and decided to read ... the World Tree book. That I'd left at home.
Oops.
Well, it was 9:28 now, and Google Maps had said "leave the house at 9:33 to catch the bus at 9:38." So I jogged back to the house, grabbed the World Tree book, and jogged back to the bus stop. I arrived at 9:34, with about 10 seconds to spare before the bus pulled up. Eeeeee.
On the bus, I braided my hair. It was a quick ride -- I could walk it easily, it's no more than two and a half miles. It's just a nasty sort of walk, since the direct route is along the highway.
So at my stop, I gathered up my lunch and purse and headed off the bus. I thought about blogging the morning so far -- "I almost missed the bus going back for my book" -- and promptly realized that I'd forgotten the World Tree book. Again. 9.9
I bolted back to the bus. "Here she comes," the bus driver said with a laugh. Another passenger handed me my book; he'd spotted it before I got back.
All possessions in hand, I made my way to the doctor's office without further incident.
The visit itself was quite nice, actually. The office staff was all friendly and Dr. Manning herself was great: friendly, chatty, unhurried, frank, and enthusiastic. There's a lot of complaining in the health care industry about doctors hurrying through visits, careful never to allot more than 15 minutes to each one, and I am accustomed to spending most of my time at a doctor's office either waiting or with a nurse. I did spend some time doing both of those, but I probably spent at least half an hour talking to the doctor about this or that mostly-health-related thingie. And some non-health-related things: I put down "IT" for my job, since what I actually do is complicated, and this prompted her to talk about her adventures with the big push for all-electroonic records. "I've always been a Mac person, but I got used to Windows. I'm not sure about Vista, though."
"Just hold out for Windows 7," I advised her. "It'll be out October 22."
"You know the date!"
I did, but only because a friend had just mentioned it to me that morning.
She recommended Adora Chocolates to me: they're chocolates that serve as calcium supplements. Apparently they taste just like real chocolate. Dr. Manning: "I got a big bottle of regular calcium supplements years ago, and somehow -- it's so strange! -- the level in that bottle never goes down. I'd look at it and say, 'I need to take one of those.' Then I'd go away and not actually take one. But with Adora, oddly, I never forget to take my calcium supplements any more." She grinned at me. "Sometimes I take more than one!"
I giggled. "Can you overdose on calcium?"
"Well ... yes. But two's fine."
Over the course of the exam, she recommended I get a baseline mammogram, which apparently they like for you to get before you're 40 so they know what 'normal' is like for your chest. And bloodwork, which apparently I have to go to the lab so they can draw the blood myself, instead of the doctor being able to send it, rats. So I still have more work to do on the health front.
But! I did make it to the doctor! I am (at least until the pap smear results come back) officially Well! And after it took me so long to get around to this, actually making an appointment myself, and getting there under my own power without someone else driving me or lending me a car, feels like an Accomplishment. Worthy of blogging about!
Which, okay, it probably wasn't. But I blogged about it anyway. | comments: 8 comments or Leave a comment  |
| After I posted the Ferret picture for the Crowdsource Tarot, octantis commented with a link to okojosan's weaselblog, which is chock full of adorable ferret pictures. One picture in particular caught my eye: Marcus Is an Oaf.
The thing that really grabbed me about this photo was the combination of adorable and sinister. It's a photo that says to me: "I am eviiiiiil! I will eat your sou!! Rub my tummy!"
It immediately made me think of Kijji, terrycloth's sometimes-weasel demon, who is insane, evil, and strangely cute. Terrycloth has been writing about Kijji in a World Tree fanfic recently, so I decided to take a stab a doing a portrait of Kijji using the photo as a reference. The portrait is based on a description of Kijji I have from MUCKing with Terry, rather than any form he's used so far in the LJ story. okojosan generously provided me with a larger version of the photo to work from, and this is the result.

And an icon-sized version, with a caption provided by Lut that seemed appropriate for both Kijji and the picture.
 | comments: 11 comments or Leave a comment  |
| I'm thinking of running a World Tree game online. The venue will probably be the holodecks on FurryMUCK, unless all or nearly all of my players are already on Sinai MUCK. Sessions will be scheduled at some regular time convenient for all participants, and will be expected to last 2-4 hours.
I'll be using the World Tree RPG system, which will mark the first time in ... um ... fourteen years? that I've run a game using an actual published role-playing system. It'll also be the first time in, well ever, that I've GM'd a setting I didn't invent myself. Even when I was in grade school running AD&D 1.0e (and before D&D came in numbered editions), I made up my own settings. I don't promise not to start on or send the PC to a branch I invent myself or something, though. I intend to run this as an old-school RPG, meaning:
a) The PCs will be adventurers seeking out dangerous situations. b) The PCs will be expected to work together as a group and generally like and trust one another (and be trustworthy, at least as far as the other PCs are concerned).* c) Adventures may or may not have a strong connection with any of the PCs: "You are going to the ruins of Mossidar because Egalad the Collector hired you to retrieve a 23rd century glirry bouquet by renowned designer Thymewort the Green that's supposed to be there. Try not to get killed by the nest of ulgrane pirates that have taken up residence over it." d) There will be combats. Violence may not always be the answer, but a reasonable fraction of the time, addressing problems by setting them on fire with magic and beating them repeatedly with heavy and/or sharp objects will be a perfectly acceptable solution.
* Unless it turns out that all of my players are not just willing to tolerate but actually looking forward to intraparty conflict and arguing with other PCs. Otherwise, I'll shoot for a party of people who share mostly the same moral and ethical outlook, and not to have Rosethorn the Knight of Unblemished Goodness and Malefico the Dark Assassin in the same group. I don't really expect this to eliminate intraparty conflict, just trying to cut down on some of the extremes.
I have run old-school RPGs before, but not online and not in the last fifteen years or so. So this whole idea is largely outside of of my experience. This seems to be a good idea right now. I expect to run the game until it doesn't seem like a good idea any more, which I predict will be in somewhere between one and forty-eight months.
Players are expected to be at least somewhat familiar with the World Tree setting. If you read sythyry, you're already sufficiently familiar with it. If you don't read sythyry, you really should. I mean, seriously, what're you doing reading this when there's an entire archive of Sythyry entries you could be reading?
Players are also expected to be familiar with the World Tree rules, which pretty much means owning or borrowing a copy of them. The rulebook is available from Amazon for $22.76 at the moment. If you'd like to play and are willing to read the rules but can't afford a copy, talk to me -- I may be willing to buy you a copy myself. :)
I don't expect to start play immediately; this is partly a call to get PC ideas so I can think about what sorts of adventure would work well, and partly to see if I know anyone who's interested before I sink a bunch (more) time into thinking about it. So drop a comment if you'd like to play! | comments: 16 comments or Leave a comment  |
| This is why I don't like campaign finance reform laws.
Those cases have also spawned complex, multifactor tests applied by a government bureaucracy to restrict many entities and forms of speech. There are different rules for over 70 different entities, from corporations to partnerships, and the FEC has varying rules for 33 different forms of political speech. Those exceptions mean that while some corporations are prohibited from engaging in political speech, others are not. While General Motors is prohibited, General Electric, which owns NBC and MSNBC, is not because of the exception in the law for political speech by media corporations.
"Congress shall make no law ... abridging the freedom of speech" is such a pleasantly simple statement. Easy to understand. That's what I like about the Constitution -- it's short and to the point -- and hate about modern law, which is pretty much incomprehensible to everyone. :/ | comments: 8 comments or Leave a comment  |
| Write: * GM'd an RP session on Sinai for one of brennabat's PCs. * Wrote up several character concepts for bard_bloom's 2009 PBEM, and fleshed out one of them for play. * Started short story. * Still playing X-Men PBEM, although it's been slow. The GM is planning a hiatus on that PBEM after this "issue", and we'll be starting a Babylon 5 PBEM after it. * 14 LJ entries (assuming I post this today, anyway.) Draw: Finished the Ferret card for the Crowdsource Tarot. I've been working on another picture, too, but I'll score it when it's done. So one art point for August.
Play: * More Dominion-by-phone than anything else. I talked telnar into buying the original & expansion, too, so I've done some four-player games with one to two people phoning in. * Still burned out on MMOs. Even Puzzle Pirates is meh. Playing it some anyway, when I'm bored and don't want to do anything else. Played CoH a few times, but it's almost to the point where I might as well cancel it. * Playing Race for the Galaxy occasionally, mostly against terrycloth, and sometimes against random strangers when Terry's not around. This is on a very basic web implementation of the RtfG card game. Apparently, I've been crashing the server with my wonky browser problems. O_o The admin asked me to avoid doing a couple of things and the server's been more stable since then. But two of the games I've joined are bugged: they won't accept any selection for my next action. *sigh* * Lut and I have been watching Torchwood and the new Doctor Who season one. They're okay, but I'm afraid neither of us is terribly enthused about either one. Lut got a collection of "classic films" off of Woot, and we watched "Fistful of Dollars", which was pretty cool.
Eat: * I've been eating a lot of melon lately, and less junkfood. No weight loss, though.
Exercise: * 21 sessions! That was the target for August, so yay. Okay, technically it won't be 21 sessions until I jog home from work today, but I will. Don't worry.
Visit: * I almost didn't have a visit for August, but tahkhleet surprised me by coming through town. So I got to spend a couple of days with her, which was lovely. I taught her Dominion, too. Spreading the infection!
Live: * I tried, and failed, to get a garage door opener remote. That works. I have one that doesn't work. * I succeeded at getting a working garbage disposal, though, which finally fixed the drainage problem with the kitchen sink. * Also got the gutters cleaned. So, doing better than average on the home maintenance front.
Be happy: I didn't keep track day-by-day this month, but it's been a good month. Today is kind of a blip of badness, but overall I've been pretty even and content. | comments: 4 comments or Leave a comment  |
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Ferret
Illustration for the Ferret card in the Crowdsource Tarot |
This is intended as an illustration of the Ferret card for the immensely cool Crowdsource Tarot, which was created by beetiger and bard_bloom based on words chosen by 87 of their friends. I wanted to draw this one in particular because "ferret" was the word I offered. | comments: 20 comments or Leave a comment  |
| "What," Lut began, "are you doing?"
"Trying to make this picture look less crappy." I waved the pointer around on the screen, lightening not-very-carefully-selected portions of the background.
"You mean there's a setting on the program 'Make Picture Less Crappy' that you can just wave around to fix it? Wow."
"I wish." | comments: 14 comments or Leave a comment  |
| I was talking to bard_bloom a few weeks ago about Twitter and Bard mentioned that it tweeted occasionally under the handle "Sythyry".
"ICly?" I asked. "No, OOC tweets." "Awww. Sythyry tweeting would be totally awesome. I would definitely get a Twitter account for that."
I did get a Twitter account anyway (LadyRowyn), but I find that I still think fictional Twitters would be more fun. I know some other people do it (the Foglios have a Twitter of Othar, for example). So I was thinking of tweeting as one of the characters from my stories or RPGs. Probably a minor character, since the main characters have convoluted stories that would be harder to tweet around. Most of you aren't familiar with most of my characters, but some of you are and, anyway, polls are fun. You can always judge based on the very brief character description. >:)
Poll #1446991 Fictional Twitter
Open to: All, detailed results viewable to: All, participants: 11Which character's tweets would you enjoy reading more?
It's check boxes on purpose, so feel free to check more than one if you want. | comments: 10 comments or Leave a comment  |
| Ooooh, nifty!
This link is via shadesong, and it may seem like an odd thing for someone who often likes libertarian ideas to be interested in:
The idea is simple: The payment of a basic monthly income, funded with tax revenues, of 100 Namibia dollars, or about €9 ($13), for each citizen. There are no conditions, and nothing is expected in return. The money comes from various organizations, including AIDS foundations, the Friedrich Ebert Foundation and Protestant churches in Germany's Rhineland and Westphalia regions.
This paragraph is a bit perplexing, because it starts with "funded by tax revenue" and concludes with "the money comes from charity". From reading the rest of the article, it looks like the experimental version is funded by charity, with the hope of expanding it nationwide to an taxpayer-funded entitlement. I admit I generally have a bias in favor of charitable endeavors, because I prefer people to help other people voluntarily, rather than force being used to coerce a group of people to give up funds and then spending those funds to help people.
But the thing that really intrigues me is the "no conditions" part. Some years ago, I wrote about Charles Murray's book, "In Our Hands" (available as free download here), which posited replacing all existing social programs with a flat $10,000 annual income grant to all citizens over 21.
The thing that intrigues me about Murray's proposal is that it doesn't offer incentives against earning money of your own. Traditional assistance programs phase out if the person earns money outside the program: "we give assistanct to those who need it, so if you don't seem to need it we stop". Which makes sense on the surface, but it has the unintended consequence of offering people an incentive (aid funds) for not doing something you'd like them to do (earn money). Now, of course what people decide to do or not do is by no means based solely on specific economic incentives. Still, making economic incentives line up with desired results is generally a good thing. The economic incentives under Murray's plan still line up; granted, you might not need to work in order to eat and house yourself, but you will not lose any existing benefits by working, either.
And I've long thought it would be neat to try out his plan as an experiment, to see what would happen. Would people really stop working because their basic necessities were already seen to? Or would the lure of additional money be compelling enough to keep the economy strong enough to fund the entitlement? But the cost of running such an experiment for a town in the US is prohibitively high for a charity to tackle.
But the cost of a living stipend is much lower in Namibia! And look, some people are actually trying it! How cool is that? I will totally be following this to see how it goes long-term. I hope they're able to extend beyond the two-year original plan -- two years isn't really enough time to gauge the full effect either way. | comments: 10 comments or Leave a comment  |
| The thing that struck me as neat about this article is that the Justice Department is arguing in favor of a law that the administration opposes.
This is not schizophrenic. It's good. Because that's one of the things the executive branch is supposed to do -- enforce laws. Whether the people in the executive branch like the law in question or not is immaterial: it is their duty to enforce the law. I don't like the law in question either, but it still makes me happy to see the system working the way it's supposed to. | comments: 2 comments or Leave a comment  |
| Yesterday's Wall Street Journal had an opinion column on health care reform. The WSJ has had many many way too many columns on health care reform lately, some of which have good ideas and many of which are about how President's Obama's proposals will RUIN US ALL and also KILL BABIES. No, no, they're not nearly that bad, and I am being grossly unfair. I'm sorry. I don't actually like the proposals being tossed around in Congress either, but I still get tired of hearing the same points harped on over and over again.
Anyway, the linked essay does some of that harping, but it also had eight ideas to offer for health care reform. The interesting thing about these ideas is that they aren't necessarily incompatible with a government option for covering the uninsured. Five didn't even seem controversial to me, either; I'm quoting those below and adding my thoughts. Remove the legal obstacles that slow the creation of high-deductible health insurance plans and health savings accounts (HSAs). The combination of high-deductible health insurance and HSAs is one solution that could solve many of our health-care problems. For example, Whole Foods Market pays 100% of the premiums for all our team members who work 30 hours or more per week (about 89% of all team members) for our high-deductible health-insurance plan. We also provide up to $1,800 per year in additional health-care dollars through deposits into employees' Personal Wellness Accounts to spend as they choose on their own health and wellness. Money not spent in one year rolls over to the next and grows over time. Our team members therefore spend their own health-care dollars until the annual deductible is covered (about $2,500) and the insurance plan kicks in. This creates incentives to spend the first $2,500 more carefully. Our plan's costs are much lower than typical health insurance, while providing a very high degree of worker satisfaction. This is one of my favorite options for healthcare reform. I hate the way my insurance company is involved in every single bloody transaction involving a physician. I don't want to contact my health insurance company every time I need stitches for a cut or a tetanus shot, any more than I want to call my home insurance provider every time I break a window. It just adds a layer of bureaucracy, expense, and inefficiency to the process. Current tax policy doesn't subsidize home insurance or home repairs (well, in general), so it doesn't affect my decision to have a high deductible or a low deductible.
But current tax policy does subsidize employer-provided health plans with low deductibles, and makes it a pain in the butt if you want the same subsidy for an HSA/high deductible combo. So it's trying to corral me down a low-deductible path that I dislike, and I don't see why the government should care whether I pay for my health care by paying $4000 a year for a low-deductible policy, or by paying $1200 for a high deductible one and covering the deductible with cash when I use services. OK, the former is better for insurance companies, but I didn't think the point of this exercise was to make insurance companies happier. Equalize the tax laws so that employer-provided health insurance and individually owned health insurance have the same tax benefits. Now employer health insurance benefits are fully tax deductible, but individual health insurance is not. This is unfair. This is another thing area of tax law that I don't get. Why does the government want to subsidize my health care if I get it as a benefit from my employer, but not want to subsidize it if I buy it on my own? I'm guessing that it's based on an argument that goes something like this: "People are short-sighted, so they won't buy health insurance if left to their own devices. So we want to encourage employers to provide it for them by subsidizing employers-only. We can't offer the same subsidy to individuals, because then employers would lose the ability to tout insurance coverage as a better benefit than offering additional salary."
I guess that argument makes some sense. I don't agree with it, but it's not as nonsensical as "high-deductible policies combined with HSAs should be hard to get compared to low-deductible policies."
Repeal all state laws which prevent insurance companies from competing across state lines. We should all have the legal right to purchase health insurance from any insurance company in any state and we should be able use that insurance wherever we live. Health insurance should be portable. I'm sure there is some reason to force insurance companies to offer policies in only their own state, but I don't know what it is. Anyone? Repeal government mandates regarding what insurance companies must cover. These mandates have increased the cost of health insurance by billions of dollars. What is insured and what is not insured should be determined by individual customer preferences and not through special-interest lobbying. This goes with "I like high-deductible policies so neither I nor my doctor has to deal with insurance companies as much"; insofar as government legislates such policies out of existence, I'm annoyed by it. But here I can see counter-arguments of "insurance can be insanely complicated if you let companies offer whatever they want, and then people won't understand what they want". So I'm happy to see government regulation (no, really!) that forces standardization on insurance companies, especially standardizing the way benefits are explained. I'm not wild about legislating products out of existence, though. "No, you're not allowed to buy an insurance policy that doesn't cover X, even if you want to." OTOH, some products are especially pernicious (to use a facetious example: insurance that is automatically terminated if you get sick). Loans charging 100% annual interest were legislated out of existence in the US*, not noticeably to the detriment of either consumers or lending institutions, so I'm not willing to say "no, never ever do that it's always bad". It isn't always bad. But I do think it should be done sensibly; if a type of insurance could be purchased by a rational person in a given situation, even if such people only make up a small fraction of the population, it ought to be legal.
* Yes, yes, some payday loans have effective annual interest rates of more than 100% when considering the fees and the short duration of the loans. You know what I meant. Make costs transparent so that consumers understand what health-care treatments cost. How many people know the total cost of their last doctor's visit and how that total breaks down? What other goods or services do we buy without knowing how much they will cost us? This is another area where some government regulation to standardize forms would probably be for the best. I mean, it would be ideal if doctors and insurance companies would voluntarily form a board to set standards of how they're going to explain costs and what's covered by insurance and what isn't on any given bill. For that matter, it'd be nice if insurance companies would set a standard amongst themselves for how medical providers filed claims, because that is a total nightmare for providers of every kind. But if they're not going to do it on their own, maybe the government needs to threaten to do it to for them.
None of these seem particularly earth-shaking or partisan to me. Any given person might not think they'd help much, but it doesn't seem like anyone would accuse them of KILLING BABIES or RUINING US ALL, or even having the potential of doing much damage to the existing industry.
I also don't expect any of them to happen. I'm not entirely sure why they won't. Maybe it's that they're not earth-shaking enough: the people who want a change want a SOLUTION, not an incremental thing that they think will only help a little if at all. And if you want a solution to all the country's health care problems, maybe an incremental benefit looks like a bad thing, because they fear if the system gets to "good enough" then people will lose their will to get it to "perfect".
Maybe it's that they're too time-consuming to implement. "Repeal laws" is pretty easy, but standardizing thousands of individual bureaucracies is ... um ... daunting. And expensive. Not only to create a good standard, but also to implement that standard across so many different companies.
Or maybe there are downsides to these ideas that I'm not thinking of. What do you think? Are there controversial aspects to these changes that I've missed, beyond the difficulties of political backing and setting standards? | comments: 19 comments or Leave a comment  |
| [Sitting in the theatre, watching the opening credits roll.]
Lut [leaning over to whisper to me]: "I've never seen any of the cartoon or other media for G. I. Joe, so no matter how badly they mangle the source material I can't be offended by it. Me [giggling]: "Yeah, I saw a few of the cartoons as a kid, but I don't remember them. I don't think they'll be able to offend me either."
[15 minutes in:]
Me: "Wait, G. I. Joe is supposed to be a NATO operation? Are you kidding me?"
It was chock-full of explosions, pretty things, and fight scenes. I was bored halfway through. About what you'd expect. Best exchange: ( Read more... ) | comments: 15 comments or Leave a comment  |
| It's rather an interesting story. This one is particularly salacious, because the money Congress is appropriating this time is for military jets that Congressmen use. But there was a story some weeks back of Congress fighting to keep a jet fighter program the Pentagon wanted shut down, too.
A couple of quotes from a follow-up story:
Overall, the House trimmed Mr. Obama's budget request for the Pentagon to $636.3 billion, down slightly from the $640.1 billion he sought. But in so doing, House appropriators also rearranged spending priorities, cutting programs Mr. Obama favored and replacing them with items he wanted cut.
"The Pentagon is not the fountain of all knowledge," said Rep. Bill Young, a Florida Republican who was senior appropriator on the House floor last month when the Pentagon spending bill was approved. "They don't have all of the knowledge, and they don't have all of the wisdom. Neither does the administration, neither does the Congress. That's why we work together."
You know, that sounds quite reasonable. Although I can't really think just what Congress would know about military needs that the Pentagon wouldn't. Maybe they're planning a new war they haven't told the Pentagon about yet? | comments: 5 comments or Leave a comment  |
| Write: June was not a particularly good month for writing. I started a couple of fiction bits, which I wasn't sure I'd ever finish. I ran one RP session on Sinai for brennabat's Lauryn, but the rest of the month sessions were cancelled for one reason or another. I wrote 8 posts for LJ. Other than some emails and LJ comments, that was about it.
July was somewhat better, but not a lot. I finished up the fiction bits, wrote a total of eleven LJ entries, plus some private stuff. Ran a session for Brenna on Sinai. The X-Men PBEM has slowed down markedly but hasn't officially died yet.
Draw: I actually did a fair bit of sketching in June, even though I didn't finish anything to post. Still, I'll give myself an art point for June. No art points for July.
Play: In June, terrycloth and I started a new game, Perfect World. It's a Chinese MMO that we played mainly for the fox tails. It has, I dunno, six different classes, each of which is specific to one gender & race. The "Untamed" is the furry race. Untamed male avatars get to pick from a handful of different animal heads: panda, tiger, wolf, maybe a few others. Untamed female avatars have human heads with animal ears & tails of fox, cat, or dog varieties, or batwings growing off their heads and spaded tails. The fox tails swish and move with the characters nicely, in exactly the way that tails in City of Heroes do not. Also, at level 9 (after 2 or maybe 3 hours of play) you get the ability to turn into an actual fox to fight. And ... that about sums up its advantages over CoH. Like every other MMO except CoH, your class and level determines what gear you can wear and how you look. All of the gear for the Untamed females is done in traditional pin-up fighting style. I know I'm supposed to be insulted and cheapened by the rampant over-sexualization of females in MMOs, but I actually think they look cute in their skanky little miniskirts and tops slit down to the navel. Yes, yes, I'm part of the problem.
Despite being no better or inferior in almost every respect to CoH, we played Perfect World now and again because it was shiny. Like Free Realms, Perfect World is a "freemium" game, though it doesn't have a subscription option. You can buy things to get you xp faster, which doesn't tempt me since I'm kinda past the rat-pushing-button-for-the-pellet stage of MMOs. There's pay options to expand your inventory and bank space, which would be tempting if I liked the game better. There may be items to make my character better at fighting, which would not remotely tempt me: in fact, the main reason I don't like CCGs is that you are paying for both more diversity of play (good) and an arms advantage over your opponents who have paid less (very, very bad). So while I enjoyed Free Realms enough to pay for a month's subscription, I can't see throwing money at Perfect World.
Also, Free Realms has a significantly different game model from all of its competitors (incorporating several genres of sub-games into one game), while Perfect World is just another MUD derivative, so I don't feel any need to encourage the latter. MUD derivatives are never, ever going away.
Terrycloth has been playing somewhat more than I and did throw some money at them, but was hard-pressed to find anything he felt like having that was in the cost range he felt like paying ($10?)
In early July, we had one especially boring session where several high level people led us by the nose through the same dungeon twice, apparently because (a) all characters only get the quest for this dungeon once every ten levels and (b) everyone who helps with the quest and is there at the end gets a half-level worth of XP. Since we were 20th and everyone else in the group was 40th+ (Perfect World has no sidekicking but does let everyone across the level range get some xp), we were forbidden from fighting anything and ordered to keep up with the group. I fell a little behind ten minutes in, got plastered by a stray monster, was told not to use the resurrection scroll the NPC had given me at the start of the quest, and had to wait outside for half an hour for them to finish for Terrycloth and then repeat the whole very boring process for me. I didn't swear off of Perfect World after this, but as Terrycloth has pointed out, I haven't played since either. I do kind of feel like "OK, this is the best the game has to offer and it's really, really lame." I think Terrycloth still plays occasionally with one of his solo characters.
Also still playing City of Heroes, Puzzle Pirates, and Free Realms. My hopes for Demigod were crushed under the inability of Lut and I to play together in the same game. The whole game lags horribly, for all the players, when two machines from the same network are in the same game.
I seem to be a little burned out on computer gaming as a whole. I still enjoy computer games to a degree, but not nearly as much as I used to. In some ways, this is a good thing, as I'm not craving a game in place of whatever else I might need to be doing at the time, like work or weedwhacking or whathaveyou. But it does take some of the fun out of my evenings and weekend, as there isn't anything else I really want to do, either.
So this last week, Terrycloth, Lut and I have taken to playing Dominion-by-phone. My one-line summary of Dominion is "Like Magic the Gathering, but without all the suck". Dominion is a non-collectible card game -- one person buys the set and everyone plays using that person's cards. Each player starts with 3 one-point Victory cards and 7 one-point Coin cards. You use the Coin cards to buy either (a) Action cards, which do various things to help you gain Coin and/or more Action cards and/or Victory cards and/or hinder the other players from the same. In classic German-game fashion, all attack cards are AoE*, so the person playing them can't really single out an opponent to hurt. You reshuffle your deck whenever you need to draw cards and all your cards are in the discard pile The game ends when either (a) all of the most expensive Victory cards have been bought or (b) any three stacks of cards have been bought out. At that point, the player with the most Victory points in their deck wins. So it's a balancing act between buying Action cards (that let you do stuff) buying money (that lets you buy stuff) and buying Victory cards (which determine the winner at the end of the game, but until then just take up space in your deck)
So, like Magic, you get to build your deck. Unlike Magic, you do not have to shell out a fortune for rare cards in order to be competitive at tournaments (and only to totally outclass your friends who did not pay a fortune for cards and now refuse to play with you.) Nor do you have to locate other people who also bought the game (well, unless you want to play it by phone.) Also unlike Magic, building your deck is part of game play. To keep card selection manageable, you only pick from a board of 10 different cards at any given time. The original set has 24 different action cards and 1 atypical victory-point card that gets randomized with the action cards for each game. The expansion, Dominion: Intrigue, adds another 25. It's not meant for play-by-phone, but if everyone on the phone has a set in front of them, it works.
Ironically, there is a website with Dominion as an online game, but it's a German website and none of us have been able to get it to load to the point of actually playing a game.
* AoE = area of effect, meaning in this case that attacks affect all other players.
Eat: I am doing better at the original intent of this resolution, ie, "either enjoy what I'm eating or eat healthy things. Preferably both." No progress on the "eat less to lose weight" notion. Er. Probably negative progress on that, actually. But at least I'm enjoying my empty calories. :9
Exercise: June: 23 sessions. Woot! Actually above target for once. July: 18 sessions. Which is below target, but I actually feel pretty good about it, since July featured five days where I was out of town and three where I had strep throat. So there were only five days in July where I was healthy and had free time and decided not to exercise anyway.
Visit: June: Went out to Lilies War on the last Friday, to see an SCA friend and wander around shopping. The highlight was floating on the lake in a replica Viking longboat at night, while the rowers sang traditional Viking war songs. Fireworks were also impressive, and I bought several jars of violet jelly because it was tasty and how often do you get to buy violet jelly? I wanted to write up this evening in detail but sadly never got around to it. July: Visited terrycloth & friends in Seattle, and did much gaming and cuddling. <3
Live: No progress on the scary long list. I did, however, buy a ton of poison ivy killer, and sprayed it liberally on just about anything in my yard that grew leaves in clusters of three, up to and including some completely harmless clover patches. The result, however, has left lots of green stuff in my yard and, more importantly, very little poison ivy. Meaning that after I finish doing yardwork, I do not spend the next two weeks suffering from itchy poison ivy rashes. Woohoo! Yay for chemical death! I still go out covered from neck to toe and remove my clothing with fresh gloves immediately into the laundry machine after coming inside. And shower right after that. Of course. But now those precautions are actually sufficient! Which means that, while I still don't like doing yardwork, I no longer particularly dislike it, and my yard is marginally less of an unkempt disaster region than it was last summer.
Be happy: In June, I put together a "happiness scale", which I showed to a few people, and meant to post publicly after they said "hey, this might be useful for people other than you", and then never did. Oops. Anyway, I used it to start tracking my mood from day to day by assigning a numerical value to how I felt. The scale is surprisingly useful to me, and tracking it gives me a much better sense of how my moods go from day to day and what affects them, so it's cool that way. My goal for the "Be Happy" resolution would falls somewhere around 7 or 7.5 on the scale. After dumping my raw data for the last two months into a spreadsheet, I find that my average for June and July is 7.52. Woohoo! Success! | comments: 7 comments or Leave a comment  |
| My garage came with an opener and one (1) remote when I bought the house six years ago. We lost the remote about five years ago. I tried to replace it by ordering one online around four years ago. The replacement didn't work, though I can no longer remember whether or not we could tell why it didn't work. When I ordered a new garage door in May, I told the representative at Lowe's, "I need a new garage door opener too."
"You don't have one?"
"Well ... technically I have one, but I don't know if it'll still work after being frozen in 1/4-open position for a month by the garage door being broken. Also, we lost the remote ages ago and the replacement we tried for it didn't work."
"Oh, you don't need a new garage door opener. Just come back here with the model and the make and we can sell you a replacement remote."
" ... I really think I'd rather just replace it." So my initial quote included an opener.
When the contractor came out to measure my garage door for replacement, he too tried to talk me out of a new opener. "No, I really want to replace it."
When I went out to Lowe's to sign the contract for the new garage door, the actual quote (based on the contractor's assessment) did not include an opener. Okay, fine, I'll try replacing the remote. Again.
That was two months ago.
This afternoon, while Lut took a break from City of Heroes to nap and terrycloth went to pick up his comics and get lunch, I decided to go to Costco. Since there's a Lowe's in the same plaza with Costco, I figured I'd stop in and finally see about buying a replacement garage door opener remote. So I went into the garage first, and took notes on all possible relevant pieces of information. The cover for the motor said "Genie" prominently, and featured no other identifying marks. The box that plugged into the wall, which includes a button to push to open it, said on the back:
Model 635CB FCC ID HBW1128
along with various other uninformative or unique bits of text.And a Canada ID, which I did not write down.
It also had 47423 printed in silver letters crosswise to the white text.
So I wrote all this down, took some pictures of it, and went to Lowe's to look at remotes.
Genie sells two kinds of remotes. They were labeled prominently: one worked with all Genie openers from 1997 and earlier, and the other worked with all Genie Intellicode openers, from 1998 and later.
You will note which piece of information was not available from my examination of my opener.
I searched for an attendant, and located one. "Which one of these should I get?"
"What year was your opener made?"
"I have no idea."
"Is it older than ten years?"
"I still have no idea."
"Do you have a remote for it now?"
"If I had one for it now I wouldn't be buying a new one. I wrote down the model number from the box, though. Can you put it into Google and see what results it gets?"
"I don't have Internet access here."
"Okay, I'll use my phone." Google didn't recognize the model number either.
The representative gave me a helpless look. "... I'm sorry, I can't help you without actually seeing it, then."
"Seeing it would help? I took pictures!" I showed him the pictures.
"That looks pretty recent. I'd go with the intellicode one. The other one involves switches."
"Ohh ... I think from last time I remember there being switches."
"Oh! If it's got switches, then it's from 1997 or earlier and you need the older one."
"But setting the switches to match didn't help."
"Was it a universal remote? Sometimes those don't work."
"I think it was."
So I bought the older one, and went home. I unscrewed the back from the plug-in box, after trying to get the front panel off with no success.
There were no switches.
I made another effort to get the front panel off, and decided again that the panel probably didn't actually come off and was just all one big button for opening the garage door.
OK, so maybe the reason the other remote with switches didn't work was that the remote had switches that needed to be set and my garage door opener didn't.
I drove back out to Lowe's, rather regreting that I'd gone to the Lowe's ten miles away near Costco instead of the Lowe's two miles away near my house. Halfway there it occured to me that maybe the switches were on the motor. OK, so I'll ask about that while I'm there, instead of just returning the remote and getting the other one.
I got there and talked to a different man. "It should have switches on the motor, underneath a small removable panel."
"There is no removable panel, just a big cover." I showed him the pictures.
"It doesn't say Intellicode anywhere on it?"
"No."
"Then it can't be Intellicode. You must have the right one."
I went home again, clambered up to look at the motor cover, which did not say Intellicode anywhere on it, or have any removable panels. It did say "Model CH125", though. I clambered down, and got out the screwdriver set again, clambered up, unscrewed one side of the cover, clambered down and then up to the other side of the cover, and unscrewed the far side.
I looked at the revealed motor.
It did not have any switches.
I peered at it some more.
Switches failed to materialize. Anything identifying it as Intellicode also failed to materialize. I peered at the plug-box as well, which also failed to have either switches or a label suggesting it was Intellicode.
...
Yeah.
I'm not really sure what to do now. Except maybe "get a new garage door opener installed like I wanted to back in May". | comments: 11 comments or Leave a comment  |
| | Lut and I plan to be around some this weekend in CoV/H, probably on Virtue, Pinnacle, or ... um .. Victory? Infinity? Lut and I both have characters there. Anyone else want to play with us? We have assorted characters over various level ranges, so between that and sidekicking, most any combination should be managable. | comments: 10 comments or Leave a comment  |
| Yesterday morning, I poked at a small swollen spot inside my mouth, near the back, and it hurt more after poking so I left it alone. It kept hurting through the day, spreading to give me a weirdly localized sore throat on the left side. I spent the middle of the day on a plane, returning home from Seattle, and was exhausted when I got home. I put the exhaustion down to not getting enough sleep while I'd been away, which I hadn't, but the sore spot was still bothering me. I asked Google about it, and Google helpfully told me it wasn't a cold sore (those are on the lips and outside of the mouth, and this was inside near the back). Maybe a canker sore? It didn't sound serious. I took some ibuprofen, napped for a couple hours, and went to bed on time.
This morning, I woke still tired and still with a sore throat. No other problems, really, but I decided to call in and get some more sleep anyway. I woke again at 11AM and felt like crap, but after a couple of hours was back to "annoying sore spot inside throat." Around 2:30, I probed at the spot again. Hmm ... that's not on the cheek or behind the molar like I thought, that's ... on my tonsil. Which is swollen now. Hmmm.
I dug out a flashlight and shone it in my mouth to look in the mirror. My left tonsil was swollen and had a really ugly looking grey spot in the middle of it. Yikes. OK, no more waiting and hoping it'll go away. I need to get to a doctor.
I called my primary care physician: "We don't have any appointments until mid September. Go to an emergency room."
I called my insurance company: "Yes, you should go to an emergency room. Oh, you can go to an urgent care center instead."
"What's an urgent care center?"
"... it's like an emergency room but cheaper."
So the insurance company gave me addresses for three different urgent care centers.
I called about seven different people at work before someone was finally at her desk to answer, to see if anyone would give me a ride to one of the centers, figuring I could get a lift there and have Lut pick me up afterwards, since I'd doubtless be waiting a while. My co-worker couldn't do it, but said she'd ask around and have someone call me back.
While I waited for the call back, I called the urgent care centers to make sure there wasn't anything special i needed to know before going.
#1: "We don't have an urgent care center." #2: "We don't have an urgent care center here, but our affiliate does. I'll transfer you." #2a: "Yes, we have an urgent care center. They're open 7AM to 10AM." #3: "We don't have an urgent care center here, but our affiliate does. I'll transfer you." #3a: "I don't know the urgent care center's hours. Let me transfer you." #3b (after hold music for 10 minutes): "We're open 7AM-3PM."
Around here, one of my co-workers called me back. "I think I'm just gonna go to an emergency room," I told her.
"Okay. Just let me punch out and get my things. I'll be there in a few minutes."
While I waited, I checked my insurance company's website. The website didn't list any of #s 1, 2 or 3 as urgent care centers, but they did have #4, a Take Care Health Clinic. I called them. They were open 8-7:30PM, closer than #s 1-3, and took only walk-ins. Good enough.
So my co-worker dropped me off at the clinic, which was located conveniently inside a Walgreen's drugstore. After about 20 minutes, a nurse saw me, asked a bunch of questions, ran a strep test (which gave results in minutes, rather than the send-it-to-the-lab-we'll-tell-you-tomorrow test I had the last time I was tested for strep) and told me I had very early stages strep. And I had to wait for the nurse practitioner to see me next. "She's got another patient and two physicals ahead of you, so it'll probably be another hour."
A little less than an hour later, the nurse practitioner, Katie, saw me. Katie took my blood pressure, asked a different bunch of questions, looked in my ears, listened to my lungs and heartbeat, and looked at my throat. "Ohhhh yeah, you've got strep." She prescribed an antibiotic, recommended various over-the-counter remedies to manage the symptoms, enjoined me strictly to take all the antibiotics, and nagged me to get a pap smear and a physical from my doctor. "You don't want to get a physical from us. It's just a sports physical, you need a well-woman physical." I thanked her -- the nagging was endearing, actually, and I really needed someone to nag me because I haven't had a real physical in ages. She also gave me a doctor's note for tomorrow, because I'm offcially still contagious until I've been on the antibiotic for 24 hours. The overall experience was quite good by health-care standards; it didn't take that much longer than a typical doctor's visit even when I've got an appointment, the people were pleasant and professional, and the co-pay wasn't much higher than a PCP visit.
So ... um ... guess I was sick after all. I'm really not good at judging these things. v.v | comments: 17 comments or Leave a comment  |
| I wrote this out in the hopes that I'd figure out a solution once I had it laid before me, but nooooo. So I'm turning to my much smarter readers for advice. /o.o\
I need to do a report showing all loans to a given customer, and all guarantors on those loans. The tools that I have for accomplishing this task are Crystal Reports and Excel 2003.
This information is stored in an SQL database, in a format where Customer is linked to Loans and Loans are linked to Guarantors. So, for example:
Foo Inc has loan #s 100, 101, 102 and 103. Loan #100 is guaranteed by Fi Foo and Fum Foo. Loan #101 is guaranteed by Fi Foo, Fum Foo, and Fi Fum Enterprises. Loan #s 102 & 103 hav no guarantors at all.
Now, I can query my database using Crystal Reports and get the following table:
| Borrower |
Loan Number |
Guarantor |
| Foo Inc |
100 |
Fi Foo |
| Foo Inc |
100 |
Fum Foo |
| Foo Inc |
101 |
Fi Foo |
| Foo Inc |
101 |
Fum Foo |
| Foo Inc |
101 |
Fi Fum Enterprises |
| Foo Inc |
102 |
-- |
| Foo Inc |
103 |
-- |
But I actually don’t care which loans are guaranteed by which individuals. All I want is each unique loan number and each unique guarantor. So what I want is more like:
| Borrower |
Loan Number |
Guarantor |
| Foo Inc |
100 |
Fi Foo |
| Foo Inc |
101 |
Fum Foo |
| Foo Inc |
102 |
Fi Fum Enterprises |
| Foo Inc |
103 |
-- |
Or, perhaps less confusing:
| Borrower |
Loan Number |
Guarantor |
| Foo Inc |
100 |
Fi Foo |
|
101 |
Fum Foo |
|
102 |
Fi Fum Enterprises |
| |
103 |
|
Aaaaand …
I can’t figure out how to do this. >.<
If I wanted to show all the guarantors and didn’t care if I showed all the loans or not, I could do that by grouping on the guarantors and hiding the details (where all the loans would be hidden). Or vice-versa, if I wanted to show all the loans and didn’t care if I showed all the guarantors or not. But I need to show the unique results for each, and I need to do this for 100+ borrowers, who may have only one loan and no guarantors, or might have 20 loans with eight guarantors each. Showing only unique instances would be the difference between a report that fits on 10 pages and one that takes up 200.
I don’t want to do this by hand, and I don’t want the people who are currently doing it manually keep doing it manually, because that is suckage beyond words. Gah. | comments: 12 comments or Leave a comment  |
| Crow-Woman stands at the side of highway 50, a rural road only two lanes wide that cuts through a swath of dense forest. She has stood here for so long that brambles have grown up to cover her legs, some old enough to have died still tangled around her human-like thighs. Her wings are atrophied from disuse, and her black feathers mottled with grey from past moltings never preened away. She is rooted by remorse, they say. She has been here for forty-two years.
Now she is thinking.
The sun sets on her, as it has more than fifteen thousand times before. The moon rises.
In the dense woods behind her, a child sobs.
Crow-Woman turns her head and cocks it like the bird she is not. Leaves rustle and branches creak and crack in the thick vegetation of the preserve. A young voice whimpers and coughs in accompaniment.
Crow-Woman raises her wings. Grey down cascades from them like falling snow. Like snow, still more yet clings to the black wings. She beats them, a feeble stroke that barely stirs the air around her. She lifts one leg instead. Senescent vines stretch and brambles tear at scaly skin. Dead wood creaks and cracks as she pulls one taloned foot free, and then the other. Trailing vines, she strides into the dense forest. She is twelve feet tall and the undergrowth is thick, but Crow Woman is patient. She pushes aside branches with weathered hands and pecks at them with her long sharp beak. Slowly she moves forward, finding a track and widening it. By the time she finds the child, he has stopped crying.
He is crouched against the side of an ash, outside a faerie ring of mushrooms, pale grey in the moonlight. No, not moonlight, for the moon is but a sliver; it's the reflected glow of the light-polluted night sky. The child stares at her, the tracks of tears streaked through the dirt on his blotchy face. Crow-Woman stares back.
In the distance, crickets serenade one another.
Crow-Woman speaks: "Hello."
The boy does not answer.
Crow-Woman asks: "Are you lost?"
The boy watches her in wide-eyed silence.
She considers him in return, her mind sifting through long-disused memories. "Did your parents tell you never to talk to strangers?" When he does not reply, she adds, "I am strange, but you do not need to talk to me. You can nod for yes and shake your head for no, and that is not speaking, is it?"
Slowly, the boy shakes his head a little.
"Well then. Are you lost?"
Another shake.
"You are next to a faerie ring. Are you waiting for the Little People?"
He nods.
"The Little People are not kind to unfamiliar mortals. They will not bring you toys or candy, or take you to a paradise where you will be happy forever. It is not safe for you to be here. Do you know that?"
The boy bites his lower lip, and nods. He wipes a dirty hand across his dirty face, smearing the tear streaks.
"Do your parents know you are here?"
A headshake.
Crow-Woman considers the child for another long moment. "Are you punishing them?"
The boy gives her a confused look, and forgets that he isn't supposed to talk to strangers. "Me? Punishing them? You mean my parents?"
"Yes. Do you plan to let the Little People take you to make your parents regret how they treated you, and that they did not stop you from running away?"
The child shakes his head, vehement. "No! It's not like that at all!"
"Then what is it like?"
The boy falls silent. Crow-Woman waits, patient. Overhead, the sickle moon rises a little higher in the sky. "Are you one of them?" the boy asks at last. "The Little People?"
Crow-Woman lifts her wings and starts to spread them. The trees are too close together; at ten feet they are not even halfway outstretched, and bumping into branches. "Do I look little?"
He shakes his head.
"What is it like?" she asks again.
Crow-Woman waits.
The boy stares at the faerie ring. "He'll never forgive me."
"For what?"
"I broke Dad's camera. I wasn't even supposed to touch it. And now it's broken."
"And he said he would not forgive you?"
The boy shakes his head. "He doesn't know yet. I ... I couldn't. I thought it'd be easier to let the Little People take me."
"To punish you?"
He lifts his head to look at her, his face screwed up. "Are you gonna punish me?"
Crow-Woman kneels. She holds out her hand to the boy. Hesitant, he takes it. "I am done with punishment now. Let us see if your father's camera can be mended."
senescent: ancient; of advanced years.
I started writing this months ago. It didn't want to be finished but I decided to finish it anyway. I don't remember where I got the word from any more | comments: 15 comments or Leave a comment  |
| The Wall Street Journal published this quirky article about a Mayfair city official's job to track down the owners of unoccupied mansions. Two things struck me from it:
Many owners decline to rent the homes due to local council tax rules, which tax properties at a lower rate if they are empty and unfurnished. It is just like government to create a tax incentive for owners to leave properties vacant, and then, to fix the fact that people are actually leaving the properties vacant, employ someone whose job it is to find owners and force them to sell or occupy the properties. I mean, what else could they do? Stop offering the tax incentive? That's just crazy talk!
But this was my favorite part:
Mr. Palmer often takes a more sympathetic view to squatters than he does toward the owners of an abandoned property. [...] "At the end of the day, they have a similar goal of putting empty properties back into use," he says. "We just go about it in two very different ways." Which is quite cool, especially since "they attract squatters" is one reason cities dislike vacant properties. OTOH, even squatters will make some effort to maintain the property they're living in. | comments: 4 comments or Leave a comment  |
| Missouri Department of Revenue: "Hi, Rowyn. We noticed that we haven't received your 2007 tax return. We're sure you must have submitted it, and we're very sorry to have misplaced it. Would you mind terribly sending us another copy?" Rowyn: "Oh. Um. I don't remember what I did with it. I'll get back to you later."
...
Missouri Department of Revenue: "Hey, it's been a couple of months, have you found that tax return yet? The one for 2007?" Rowyn: "Huh? Oh, no. Actually, I remembered what happened. I didn't fill one out." Missouri Department of Revenue: "... you didn't fill one out?" Rowyn: "Nah. I think I guesstimated that my refund was gonna be $50 or something, and I didn't think it was worth the trouble of tracking down the form, filling it out, and mailing it in. Something like that. You guys can just keep it, I don't care that much." Missouri Department of Revenue: "... Um. That's very nice of you, Rowyn, but we'd really appreciate it if you'd just submit the return like everyone else." Rowyn: "No, really, it's okay, keep the money. It's not worth the trouble to me." Missouri Department of Revenue: "It's just that we need the paperwork filled out. You know how it is." Rowyn: "But I hate dealing with taxes. I don't even know where to find the form -- " Missouri Department of Revenue: " -- it's right on our website -- " Rowyn: " -- and I'd have to find my W2s again and figure out where I put my 2007 federal tax return. Do I have to?" Missouri Department of Revenue: "Yes." Rowyn: "But I don't wanna." Missouri Department of Revenue: "LOOK, SEND IN THE DAMN FORM OR GUIDO HERE IS GOING TO BREAK BOTH YOUR KNEECAPS." Rowyn: "Okay, okay! I'm filling it out already! Sheesh!" Missouri Department of Revenue: "That's more like it." Rowyn: "Wow, your website's really easy to use. Can you talk to the company whose website I used for my federal taxes? They need your help. Desperately." Rowyn: "Oh, the refund was actually a few hundred dollars. I guess I should've filled it out in the first place." Missouri Department of Revenue: (not touching that one.) Rowyn: Anyway, here you go. Missouri Department of Revenue: "o/~Thank you! Here's your check! o/~"
...
I'm not sure what the moral of this story is, to be honest. | comments: 11 comments or Leave a comment  |
| Because all the cool kids are doing it.
Yes, I'm a spell-spinner. You know how to spin spells, don't you? No?
Okay, then, I'll tell you.
First, you'll need some harvested magic. You can buy pre-packaged magic at most any Craft store, but I like to harvest my own. Some people say it doesn't make a difference, but most of the best spell-weavers say you get better results if you can do all the steps yourself. You should at least know how to harvest.
To harvest, you start by combing all the old unabsorbed wild magic out of your aura. You might be able to use some of that to spin, but usually if it's been tangled up in your aura for a while it'll be too friable to work with. So, look at your aura. See those little things floating around in it, like bits of glittery fur drifting below the surface of a lake? Yes, those. Comb them all out. You can use an aura comb or your fingers -- I always use an aura comb for this part. Once you've gotten all of the bits out, throw them away, unless you want to try salvaging them to spin.
Next, get dressed up in your shiniest clothing. Yes, really. Why do you think the stereotype of a wizard has him wearing a robe covered in stars? Magic is attracted to glitter and shine, so you want to wear something with a lot of gleam to it. You don't need to go totally overboard here -- sequins head to toe are overkill. It won't hurt, mind you, but a vinyl outfit with some polished studs or an evening dress with a nice pattern of rhinestones is just as good. Expensive jewelry is fine, but so is cheap junk as long as it shines. So you want glossy gold and silver tones, for instance, not buff ones. Magic doesn't have particularly good taste.
Now, clench your aura down tight. Pull it in as close to your body as you can. No, tighter than that. As if you were trying to stop someone else from using a spell on you. Didn't you ever get into spell fights when you were a kid? You don't want your aura loose and soft and open like translucent smoke drifting around you, but tight, hard, closed, like a layer of polished glass covering your skin. Yes, that's better. Practice at it, it's a good skill to have even if you're not harvesting magic.
And now you're ready to gather magic! Go out for a walk. Anywhere, it doesn't matter. Okay, it does kind of matter. You'll get different flavors of wild magic depending on where you walk around. The flavor at a goth night club (which may be where you think you belong, dressed like that) isn't the same as the flavor on a city street, and it's nothing like the flavor on a farm, which is totally unlike that of a rainforest or a nature preserve. Every place's magic is different. But it's all still magic, and for most spells it's not going to make much difference. Also, don't worry about looking for a place where no one else is harvesting. Magic is like air: it'll flow to whereever the magic-pressure is low. You're not going to run out of magic to harvest by because you're surrounded by harvesters any more than you'll run out of air to breathe because you're in a crowd full of people breathing. It's not a scarce resource.
Anyway, as you're walking around, you'll notice bits of glittery wild magic start to accumulate on the outside of your aura. Gradually, they'll build up from dust motes to clumps, and if you keep at it long enough your aura will end up covered in raw magic and to second sight you'll look like a wookie that went to war with a glitter factory and lost. But unless you're really really good, you'll get tired of keeping your aura clenched in before the covering gets anywhere near that thick.
When you're starting to get tired of keeping your aura closed, pull the wild magic off of it. You can use an aura comb for this, too, but I never do. Fresh wild magic comes off easily in your fingers, and unless you have a very expensive professional-quality comb, aura combs will change the flavor of the magic in a subtle and usually not particularly good way. The clumps of magic should come off easily in your hands: just curl your fingers and rake them over all the clusters and loose bits. You need to keep your aura closed while you do this, too, otherwise the magic will start to dissolve in your aura. So don't wait until you're too tired to clench your aura any more! Don't worry if you get tired quickly in the beginning, it gets a lot easier with practice.
Once you've gathered all the wild magic into a big bundle, you can store it by wrapping it up in something shiny. Tinfoil works fine: be sure to wrap it with the reflective side facing in. Or you can buy the bright cellophane bags that packaged magic comes in -- any good Craft store will sell the bags by themselves in boxes of a hundred. Or tie it up with spells you're not using for anything else. Or you can start spinning it right away. Just remember to wrap up any leftover magic so it doesn't dissipate.
Before you start spinning, set aside a good-sized clump of harvested magic, maybe twice the size of your head. If you've tied it up with spells, undo enough of them that you can pull it out easily. Or unwrap one side if it's wrapped or bagged. Now, you'll need to make a vortex with your aura. There are lots of ways to do this, so I'm only going to explain one. And for pity's sake, don't use one of those mechanical-based vortex-generators, if you're going to use those you might as well just buy bulk spells, why bother making your own?
Start by relaxing your aura all the way. Loosen it up. Breathe. Chill. Meditate on your navel. Contemplate the universe. Embrace your surroundings. Whatever works for you. Once your aura is spread out around you, swirl your hand through the aura before your chest, over and over again, in the same direction. Yes, it's just like making a whirlpool in a bathtub. Yes, you can do it widdershins if that makes you happy, but the direction doesn’t matter. Make sure you swirl so that you can reach both the top and the tip of the vortex easily: the top is going to be a little above your wrist/elbow, depending how much of your arm you manage to swirl, and the tip will be below your fingers: bigger swirls make the tip lower down. If you pinwheel your whole arm, which I'm not recommending for beginners, you'll end up with the tip by your shoulder and the top past your hand. This is annoying to work with, though it's easy to make a vortex like that. For thick, sturdy spells, a wide slow vortex is best: for quick nimble ones, you want a narrow fast one.
Once you've got a nice vortex going, feed some of your harvested magic into the top with one hand -- if you're right handed, you’ll probably want to use your left for this. Don’t be too slow about getting it from your hand to the vortex, because if the harvested magic spends too long in contact with your open aura it’ll start to absorb. Once you get the magic to the top of the vortex, it’ll along towards the vortex tip. Put your right hand by the tip and be prepared to catch it between your thumb and forefinger. The vortex will taper it most of the way, but you need to use your fingers to smooth the thread of the spell and make sure it’s of uniform thickness. You can twist it a little extra to keep it nice and tight and make sure it coheres well. Keep feeding in magic until the vortex starts to slow noticeably. Then you’ll want to nip off the spell you’ve been spinning so you can restart the vortex. Or take a break, as you prefer.
And that’s all there is to it! The theory’s pretty easy, the tricky parts aren’t so much doing it as doing it well.
Hmm? What do you do with the spun spell? Well, that’s up to you, isn’t it?
This is a meme of sorts, started by haikujaguar. It's a way to make exercise more interesting by imagining it as a metaphor for something extraordinary. haikujaguar uses a metaphor of "minutes exercised: alien bugs killed". minor_architect uses "minutes exercised: people rescued". dulcinbradbury does yoga and her metaphor is "ambassador to an alien race". Mine is "minutes: spells spun". It took me ages to finish this after deciding on the metaphor, so I don't know that I'll be doing as much with it as the other people I know who are doing the meme. :) | comments: 5 comments or Leave a comment  |
| terrycloth and I talked jurann into re-activating his CoH account to play with us. While fooling around with a team of three not-very-well-suited-to-grouping-together characters, we talked about making new ones.
The other day, I'd made a comment to Terry about a "rouge" in an Architect (ie, player-created) mission. "It makes me want to make a group where that's intentional. With Rouge and Foundation and Lipstick and stuff for names." So after I suggested "escaped research super-animals", Terry suggested we go with cosmetics-test animals. "They can be named for the cosmetics that were tested on them." Which all of us liked, so we went with that.
After the requisite fiddling with the costume generator, Terry turned up as the Rouge Rat, a rat stalker in eye-searing red paisley ("Where did you get that outfit?" "I made it out of discarded test swabs for makeup"), I came on as Maskara (name stolen from Jurann), a little black bat corrupter using the sonic and pain sets (a rare instance where my character's powers sort of matched her theme), and Jurann as Eye Shadow, a polar bear brute.
Then we rampaged around Mercy Island, killing snakes for Burke. It was fun! Somehow I always like playing better when it's with a set of thematically-matched characters. I should've tried to get Lut to join us, even if he is pretty burned out on CoH. >:)
We made the new characters on Victory ... I don't know if there's an existing LJ SuperGroup they could join, but I'm tempted to create our own to keep the theme going. I'm not sure what to name it, though. Rouge Isles Experimentals? Rouge Isles Lab Animals? Refugees of the Rouge Isles? I dunno. Maybe Jurann and Terry have some ideas. :) | comments: 5 comments or Leave a comment  |
| Thomas Frank, the Wall Street Journal's token liberal opinion columnist, writes about what he describes as modern slavery.
I titled this post "indentured servitude" because that's more what this reminds me of.
Once in America, the workers found themselves at the mercy of the traffickers, who allegedly kept "them as modern-day slaves under threat of deportation," in the words of James Gibbons of Immigration and Customs Enforcement. The recruiters apparently took care to keep the workers in debt, charging them fees for uniforms, for transportation, and for rent in overcrowded apartments. Paychecks would frequently show "negative earnings," in the words of the indictment. And if the workers refused to go along with the scheme, the traffickers held the ultimate trump card, the indictment claims: They "threatened to cancel the immigration status" of the workers, rendering them instantly illegal.
I am appalled by the scheme, and saddened at the way our country's immigration laws have made it possible. I have second-hand experience with the crippling sense of helplessness, the sense that you cannot quit, that comes from your employer controlling your immigration status.
But I called this post "indentured servitude", even though this is rather more reprehensible than indentured servitude usually was -- indentured servitude typically ended eventually. Because the primary threats to slaves were usually imprisonment, corporal punishment, and torture. The ultimate threat was death. Deportation is bad, but it's not quite the same as being flogged to death.
That's one thing that struck me: "Once here in America, of course, they can't quit, or else they lose their visa status.".
Was that really the traffickers' ultimate trump card? Were these workers actually willing to put up with menial jobs, negative wages, and overcrowded homes because all of that was still better than going back to where they came from?
A little more research turned up information Mr. Frank didn't mention in his piece: that Giant Labor Solutions threatened $5000 fines against their employees if they returned to their home countries, and also that the visas they used were obtained using false information.
Still, I remain bewildered by Mr. Frank's solution to the problem, which appears to be 'stop offering the visas at all': "What I keep wondering is why we have such a program. Unemployment is over 9% and climbing. Why make it worse?"
I keep wondering why we have such a program, too. But what I keep thinking is that these limited, temporary visa programs make a mockery of the legend on the Statue of Liberty: Give me your tired, your poor, your huddled masses yearning to breathe free.
I would like those words to be true. I would like to take this "ultimate trump card" out of the hand of these traffickers by telling these immigrants they are welcome in my country, with or without an employer to go through umpteen legal hoops to obtain a piece of paper to hold over their heads.
I would like for the end of this story for these immigrants to be that they get paid the wages due them and are free to go back to their home countries -- or stay in this one, which they worked so hard to get to.
Instead, I suspect the end to their ordeal will be deportation anyway.
Somehow, that fails to make me feel like my government is doing so much better by the would-be immigrants than the traffickers were. And weren't the immigrants the victims?
Oh, I see. I missed Mr. Frank's point entirely. I wasn't supposed to feel sorry for the people he called 'modern slaves'. I was supposed to feel sorry for the Americans who didn't get the jobs the slaves were doing. The fate of the enslaved is quite irrelevant.
... I always get that part wrong. | comments: 8 comments or Leave a comment  |
| Forecasted nighttime lows for the week: 78-80. Daytime highs: 94-97.
Looks like jogging home after work is not going to be my prefered mode of exercise this week. Guh. | comments: 7 comments or Leave a comment  |
| bard_bloom started writing sythyry several years ago, back in 2002. I started following the journal several months after inception. It is, in many ways, like any other livejournal, with the writer focused mainly on the events of daily life, with occasional digression to explain some of the more unique factors of the journalist's life so that readers can understand better, or to write about some facet of politics or economics or whatnot that's important to the journalist. When readers comment, Sythryry sometimes responds, and sometimes doesn't, just like most journalists.
Of course, there are some atypical facets to Sythyry's LJ. To start with, Sythyry isn't from Earth but from the World Tree, the setting for the eponymous RPG created by beetiger and bard_bloom. Sythyry is a Zi Ri, a race of immortal housecat-sized hermaphrodite dragons and one of the eight Prime species of the World Tree.
The World Tree is an alien place, and not just because it's a world in the shape of a tree, with a fixed sky and a giant lantern for a sun, or because its people are physically different from humans, or because its gods seed the branches with monsters, or because it teems with magic. No, the thing that really makes it alien is that culturally, politically, and socially Sythyry's world is unlike mine. The political structure for Sythyry's home city-state is sort-of-but-not-exactly feudal, with noble titles often earned rather than inherited and much political power exerted by persuasion rather than force. The standard family unit varies from race to race, with some commonly having marital bonds between groups of a dozen or so, some between just two or three, some between just two. Marital bonds hey may be loose and flexible or rigid, depending on the prime species involved. Homosexuality is not merely tolerated, but doesn't even register as noteworthy. Romantic interest in a member of another species, however, is verboten.
While unusual relationships are one facet of this world, the topic is handled with a refreshing lack of prurience. Sythyry doesn't choose to relate the details of anything more salacious than a kiss. bard_bloom's interest is clearly in exploring the customs and culture of this alien landscape, not their physiques.
It's a world neither utopian nor dystopian. Vheshrame, Sythyry's home city-state, is no democracy, nor is it ruled by an evil despot or a monarch of perfect benevolence. The people have customs that are quite appalling to modern American sensibilities, and others that are refreshingly sensible, and still others that seem bizarre and irrational. The World Tree is an enormous place, and it is not a monolithic civilization where every city has the same customs. It escapes many of the sillier tropes of fantasy and sf.
These are all good things that I like about sythyry, but they're not what I love best. No, what I love best is that the protagonists belong to the setting. Sythyry is a product of zir culture.
This seems like an obvious thing, but it's tremendously rare in fiction. It's easy to make a fantasy setting that's just like America, only cooler: substitute horses and crystal balls for cars and telephones -- voila! Making a culture unlike my own is a little harder, but still simple enough: make a dysfunctional nation ruled by a corrupt advisor and his puppet king, or put evil megacorporations in charge of a hapless population, or make a society according to $PERFECTSYSTEM of my choice, where all the natives will be happy and conflict only happens when some foolish individual doesn't realize how perfect $PERFECTSYSTEM is. Making a nuanced world is much harder.
But making protagonists that go with that nuanced world -- now, that's the real test. Protagonists who don't kneejerk rebel against the irrational beliefs of their society? Ones that will argue stubbornly in favor of moral teachings that are quite clearly immoral by modern Western standards? Now that's hard.
And that's what Bard's protagonists do. And not in a simplistic this-is-our-society-we-all-fit-into it way, either. They rebel, sometimes against the wrong things or in the wrong way. They learn, sometimes the wrong lessons and sometimes the right ones. They grow and change, but not overnight. They don't fit in, but they want to fit in. They struggle not only to do the right thing, but to figure out what the right thing is, guided by a moral compass that is one part rational, one part selfish, and several parts cultural and /or racial. Their opinions don't change in the face of a few paragraphs of well-worded argument, but evolve slowly over the course of weeks, months, years.
They are, in a word, real.
And that's what I love most.
On Starting to Read Sythyry
If you want to start reading sythyry (which I highly recommend!), you can start with the current story arc, Sythyry's Vacation, which is convienently arranged in first-to-last order here or starting here on LJ. Or you can start at the begining, Sythyry's Journal, in first-to-last order here, or you can start it from the first entry using the LJ calendar.
Or you can just start in the middle: add sythyry to your friends list now and read whatever the next entry was, or maybe read an entry or two at random from the recent ones, same as you probably do with any other new journal you add to your friends list. That's what I did, back in 2002 or 2003 when I first added Sythyry, and despite being a diary about a fictional person in an alien setting, reading from the middle worked surprisingly well. You might find it helpful to refer to the glossary, dramatis personae, or other topics like food and calendar if you get curious about what some unfamiliar thing refers to, but you can pick a lot up from context as you read, and you can always ask sythyry questions. There's no reason to be intimidated out of reading by the existance of previous entries, or feel compelled to start at the beginning any more than you'd think you had to read anyone else's LJ from the beginning in order to add them. Of course, the whole journal is worth reading! But I actually thought it was more fun to jump into the middle and eventually go back to the begining than starting at the beginning would've been. YMMV. :) | comments: 3 comments or Leave a comment  |
| I'm testing this new system for opening accounts online for one of our banks. My main contribution to this project has been picking grammatical and typographical nits and locating broken links.
I'm checking the FAQ, which I noticed at least four errors in the last time I looked.
This time I notice that it's using two en dashes instead of em dashes, and one hyphen instead of an em dash.
...
"It's an en dash! 99% of the people in the world do not know the difference between an en dash and an em dash! You have to look it up every time. And style guides differ on how to use them. Just let it go."
"... but later in the same document it uses an em dash correctly. So on one page it's got en dashes, hyphens, and em dashes all serving the exact same purpose."
... I tried to let it go. I really did. But I can't. It has to at least be consistent. | comments: 11 comments or Leave a comment  |
| Terrycloth made a comment about one of my resolutions recently, which reminded me that I'd never posted a resolutions update for April. And hadn't done one for May yet either. So, double-month update this time.
Write:
April
* GM'd an RP session on Sinai for one of brennabat's PCs.
* Played in an RP session on Sinai with kagetsume, minor_architect, tuftears and boingdragon
* Still playing in the X-Men game.
* 10 flash-fiction "word of the indefinite time period" pieces.
* 15 regular entries
* MUCKed once or twice with terrycloth
May
* GM'd a couple of RP sessions on Sinai for one of brennabat's PCs.
* Still playing in the X-Men game.
* 1 flash-fiction "word of the indefinite time period" piece.
* 3 regular entries
May was a serious drop-off month for writing. Possibly because I started playing three different new games that month. Or possibly it’s less that it was a drop-off than that April was a spike. Maybe I’ll review the whole year at the end to look for patterns.
Draw:
No art points at all for April or May. I haven't felt like drawing lately. Closest I've come to drawing is buying another artist's anatomy book.
Play:
Lots of playing!
* Still playing CoH for several hours a week with terrycloth and occasionally with Lut. We started a new set of characters in April, an all-melee team of delinquent angels. They're not actually rebellious, per se, they're just bored from waiting for the Apocalypse and decided to get some practice in by playing in the Architect Entertainment missions. They're not playing hooky! Really, it's important studying. Yeah. In May, we also participated in a few task forces run by the Repeat Offenders group, and did a Rikti mothership raid. I was disappointed by the mothership raid, which didn't have a good "climax" point. I didn't even see the endboss, and the raid continued for a random period of time after the endboss went down, until the game finally kicked us off the ship because enough time had passed for the shields to come back up.
* Puzzle Pirates: I've been doing more group activities -- sea monster hunts and pillages -- especially in April. A new ship-duty puzzle came out as an alternative to sailing: rigging. I like rigging quite a bit and have played a lot of it. Which is a little sad, because I like and am good at sailing too, so it'd be more useful to improve at a game that didn't take sailing's place. But I enjoy just doing the puzzle in Puzzle Pirates a lot, so I don't care that much.
* Left 4 Dead: This was on half-price sale for one weekend in late April, and I picked up a copy. Lut and I played several games together against the computer, but we never got to the point of me doing PvP. I’m not a fan of FPS games but this one is better than most, from my perspective.
* Free Realms: Started playing in May, I think. I've been playing it mostly instead of Puzzle Pirates, owing to group play sucking. But I like the mining/harvesting games, and the three-dimensional world and quests add a certain undefinable something to the experience. Sometimes something annoying, mind, like the endless walk-up-and-down-the-switchbacks for the CCG quest chain at one point. But still ... something. Played some card games in it with Terry, but I've basically decided against investing any money in the card game, and even all the free cards together don't really give enough variety to make it a game I'd play week after week. Still don't know how lone I'll stick with Free Realms.
* Demigod: I started playing this game after Lut had been playing it for a month, on the theory that we could play it together. Which we've done twice so far, if you count both games we tried to play against the computer with terrycloth, where the idle tiemout kicked Terry both times and we quit out. I've actually played it more with Terry, who picked it up at the same time I did. Terry and I haven't had the timeout problem when it's the two of us against the computer or against other players. We've done a total of two PvP games: in the first one we trashed the other team, and in the second one the other team (different players) trashed us. I'm doing single-player games against the computer in an effort to improve at the game, but at some point I'll have to go against human players again. Or quit playing. I don't think the computer is going to offer enough challenge, or enough useful challenge, in the long term. Lut hasn't been playing it lately; he's been playing Battleforge instead, a freemium RTS/cardgame hybrid that, to my eye, looks like it has all the weaknesses of both. O_o Lut likes it, though.
* The RP items under writing also count as play.
Eat:
* Um. I've been eating? I stopped tracking calories because it was too tedious, and I haven't been particularly eating less, or eating healthier, or even eating only things I like. o.o;; Yeah, not scoring well here by any criteria.
Exercise:
April: 19 sessions
May: 18 sessions
So the average has been closer to 4 sessions a week than 5. I've noticed that "normal" weeks, where I don't have any special activities planned during the weekend or on the weeknights, tend to get me 5, but when if I plan to go anywhere, that torpedos my exercise schedule. A four day weekend away from home can result in the weeks bracketing it having only 3 sessions each.
I think I'm just okay with that. Trips are a bit stressful to me, but I'm not going to stop doing them or add to the stress by insisting on exercising while I'm away, or on nights that I have to pack, or whatnot.
Also, on the up side, most sessions have been 30+ minutes instead of the minimum 20. 4x30 equals more than 5 x 20, so it's not all bad news.
Visit:
* In April, I flew to Seattle to visit terrycloth. Did a fair bit of gaming, too. Even won a game of Agricola! And lost a whole bunch of games of Race for the Galaxy to Terry. >:) Which I didn't mind at all. I wish I knew why it is that losing a PvP game of Demigod annoyed me, but losing PvP in the Free Realms CCG or at Race for the Galaxy didn't.
* In May, I went to ConQuest, a local sf con. I also visited with a couple of friends from NY who were in the area for a trip unrelated to me or the con. RoomCon was a blast as always, and I spent a couple of hours hanging out with skyflame.
Live:
* I got a new garage door! Now if I can get a working remote for the garage door opener, I can even scratch an item off my to-do list of things around the house.
* I’ve been doing a lot more yardwork, and hating it rather less, for the last month. Partly this is by dint of counting yardwork as exercise (it’s generally less physically demanding than jogging, but I usually do it for longer, too, and it’s usually more effort than just walking). Mostly it’s because, at Lut’s instigation, I bought a new weedwhacker.
Rowyn: “Do you have any weedwhackers that are battery powered?”
Lowe’s employee: “I don’t think so … oh, this one is. It’s the most expensive model we have and costs three times what the cheapest does.”
Rowyn: “I’ll take it!”
This was a good decision. The thing I hate most about power tools is fussing with either gasoline engines (which make them heavier as well as messier and more annoying in general) or power cords, which inevitably tangle. The battery-powered weedwhacker is a pleasure to use by comparison. The only thing I don’t like about it is that the “on” trigger has to be held down and is mindbogglingly stiff. Even with a teeny bungee cord wrapped around it to keep it most of the way depressed, three days later my hand is still sore whenever I grip anything, because it took so much pressure to keep the trigger depressed.
Lut also bought me a lopper, a clever thing like hedge trimmers except with enormous handles and a small blade. It’s great for cutting off branches and lopping down junk trees, so I’ve been lopping down various little trees that have sprung up too close to the house in the last few years.
I still kinda hate yardwork, though, because I still end up covered in itchy rash spots, no matter how much bug repellent I use, or clothing I wear, or how I take it off, or how quickly I take a shower afterwards. Oy. Hope springs eternal. Maybe I can buy weedkiller that works on poison ivy/oak/sumac. I did tear out some of the poison ivy, but there’s more around and I’m not that good at identifying it. Or pulling out weeds in general.
Anyway, I actually don’t feel horrible about home maintenance lately, even though there’s still a huge scary long list of things-I-haven’t-done waiting for me to get to them.
*checks list*
Well, there’re only 10 items on the huge scary long list now, some of which aren’t that scary. Maybe they’ll get done some day. I should add some other things to the huge scary long list, though.
Love:
<3
Be happy:
D: | comments: 6 comments or Leave a comment  |
| A few weeks ago, Lut and I took Monday off and stayed home, playing games and dinking around. While perusing my friends list, I came upon bradhicks's review of Free Realms. I'd already seen the Penny Arcade cartoon for it and my curiosity was piqued, so I downloaded it and signed up for an account.
As the name suggests, you can play it for free. It is, as Lut puts it, a "freemium" game. You get access to some of the content for free, and some of the content is available only to subscribers, and some objects have to be purchased individually for a one-time fee if you want to get them at all. It's a hybrid of all other massively-multiplayer-online-game revenue models; the only element missing is paid in-game advertisements.
The hybrid revenue model is oddly appropriate, given the hybrid nature of the game itself. Most, if not all, of the other MMOs around center around one basic game or type of game. For example, EverQuest, Warhammer: Age of Reckoning, World of Warcraft, and City of Heroes are all essentially combat-based leveling games; there may be crafting attached but there's no real gameplay involved in it -- it's "gather the ingredients through combat or by wandering the landscape looking for X, then combine by clicking". PvE and PvP may play differently, but the game engine is the same. You could argue that "wandering the landscape looking for X" is a game separate from the combat engine, but if so, it's not much of a game. Puzzle Pirates arguably offers more variety, with a multitude of different puzzle games and even card games all accessible from the same game world, and the puzzles addressing different needs in the game world. But Puzzle Pirates has clearly picked its core competency as puzzle games: it's implemented parlor games like poker and hearts, but all Puzzle Pirate's original games are basically variations on a theme of "detect patterns in the pieces on a game board and manipulate the pieces on it to match those patterns in the fastest and/or most efficient manner".
Free Realms, on the other hand, contains not only different games, but different styles of games. So far, I've tried its kart racing, demolition derby, puzzle game for mining (and a similar one for gardening), collectible card game, tower defense game, Wario-style mini-games for cooking and smelting, mini-games for footracing and finding things, and a leveling-based combat game. There are other games I haven't tried: chess, checkers, the mail-sorting game, and what bradhicks described as the "perpetual Easter Egg hunt" of adventurers, where you wander the map looking for stuff (Brad Hicks loves this feature, which perhaps goes to show that not everyone agrees with my assessment that wander-the-map-looking-for-X is a lame game). And probably more that I haven't even seen yet. The mechanism for introducing you to the different games-within-the-game is to give you quests, just like WoW or WAR: NPCs with question marks over their heads will give you directions to talk to another NPC or to start one of the sub-games.
I hesitate to call all the sub-games "minigames", because some of them are a lot more mini than others. All of them have a certain relative simplicity to them, from what I've seen. The kart-racing game has a variety of race tracks to do laps on and power-ups that you can fire off selectively along the way; it's fun but it doesn't have the detail you'd expect from a modern full-fledged racing simulator. The combat game felt like a dumbed-down, clunky version of Warhammer or City of Heroes or any of a number of other combat-leveling-games. Click the target, click the attack buttons, try to position yourself not to agro more mobs, hope you don't run out of hit points before whatever you're fighting does.
In fact, the combat game -- which forms the core of nearly every other MMO -- is easily the weakest part of Free Realms. Maybe it's better if you play one of the subscription-only combat classes, but after running through three or four combat instances, I'd had enough and didn't try any more. It didn't help that leveling in the brawler class was painfully slow, particularly compared to leveling in most of the other classes.
But combat aside, the other sub-games have been reasonably entertaining. The biggest downside is that of all the subgames, only two are designed for groups: the kart games and the combat. The combat isn't fun. The kart games are fun, but when I tried them they weren't fully implemented yet so you couldn't level up in them (that was a couple of weeks ago; I guess it might've been patched in by now, but it seems unlikely). The only other player interactive sub-game is the trading card game: you can't play it in teams, but you can play it one-on-one against other players.
One thing that appeals to me about Free Realms is that the variety of different games makes it feel more like a "world" to me than a typical MMO. The sprawling virtual landscapes typical of MMOs don't do much to make the place feel real when there's basically only one thing you can do: kill mobs and take their loot. I don't know that I'll stick with it. It doesn't have the variety of puzzle games that Puzzle Pirates has, and while most of the non-puzzle games are entertaining for a little while, they don't have staying power for me. Finally, the lack of interesting group content really hurts it for my purposes: I use games as my primary form of socialization, and Free Realms manages to be, in some ways, even less social than Puzzle Pirates. As one example: the TCG is its own platform basically 'outside' the shell of the game. Your character will show as connected to Fre Realms when you're playing it, and they can send /whispers to you ... but you won't receive them, not even after you leave the card game.
I might yet get sucked in to buying cards for the trading card game anyway, though. Every Free Realms account gets a starter deck, and you can get more cards by either (a) buying them for real money or (b) winning them in card duels against quest NPCs. I went through the entire quest chain and beat all but two of the optional NPC decks, and have a total of, I don't know, maybe 140 cards. As any player of a CCG knows, 140 cards is not enough. There may or may not be non-card quests that also give out cards as rewards, but it looks like the natural way to get more cards from here is to ... eep ... buy them. I probably don't actually want to do that. Still, I've played several rounds of the TCG against terrycloth, and enjoyed it even though he's crushed me something like 7:1. I often get frustrated if I lose a lot, but for some reason it hasn't bothered me with this. Possibly because the game is quick to play, around 10 minutes per game, so there's always "the next game" to look forward to. Still, it's a collectible card game, and those have been quite expensive for me to play in the past.
Oh, one other noteworthy aspect:
The game is really cute. Really cute. Sugary-sweet, go-brush-your-teeth-when-you're-done-playing, cute. The target market isn't me or current MMO players, but children. Brad Hicks noted in his review that it's got robust parental controls, and a number of touches in the game even apart from the super-friendly narration of the tutorials indicate that it's designed to appeal to young kids. So if you hate cute things, you will hate this game. On the other hand, if you’re a parent looking for a game you could share with your kids, this might be a good choice. | comments: 13 comments or Leave a comment  |
![[icon]](http://l-userpic.livejournal.com/47803105/441887) |
Rowyn
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