Dungeon Dwellers: PCs are henchmen monsters guarding a dungeon for an evil wizard. The evil wizard will be gone for 24 hours. Havoc ensues. The PCs do not have to be evil themselves in this scenario: the plot may revolve around PC plans to betray the wizard, for example. This would generally be a silly, light-hearted campaign, with various plot devices to prevent PC death. ("Hey, he may be an evil wizard but he's got a *great* healthcare plan.") Inspired by stories like "Yet Another Fantasy Gamer Comic" and "Dungeons & Denizens", etc.
Study in Space: The "Black Event" happened to a manned survey ship in orbit around an uninhabited planet. All of the crew survived the event, but they have no memory of it and their ship was destroyed. (They were rescued by another ship). Amidst the wreckage of their ship were several alien artifacts, which are poorly understood by modern scientists but which have tremendous potential. Several years passed, during which scientists have built a small research space station at the same orbital position. The PCs are researchers on this space station when another Black Event happens. PC goals: try to gather as much information as possible and protect the results of existing research plus any new discoveries from destruction until the Black Event ends (the duration of the last one isn't known for sure, but it was between twelve and seventy-two hours). No people were harmed during the last Black Event, so no one expects to be harmed this time, but it would be really nice to come out of this with more data and maybe even some new alien artifacts .... This would be a space opera-ish setting, with hand-wavey science, because I don't have the background to do real science. Basic idea stolen from octantis. Thanks, Octantis!
Dealing with the Unknown: A race of fey, or aliens, or people from another dimension, or something -- no one's quite sure what -- has made contact with modern Earth. They're called "Traders", and they have a bazaar where they'll make deals with humans, trading their goods and services for human ones. The Trader's Bazaar appears at random on locations all over the world, and disappears 132 minutes later. Twenty-two hours later, the Bazaar reappears for thirteen minutes and fifteen seconds, during which time any deals made at the previous Bazaar may be cancelled. The bazaar stocks a bewildering array of tangible and intangible goods. the Trader's Bazaar has been appearing for several years now, and humanity is ... sort of used to it. In many countries dealing with the Traders is illegal, but it's currently legal in America.
The Traders do not sell at fixed prices or for cash. They barter. For everything. They are very friendly and cheerful, but only partially comprehensible. They're translated by small floating crystals near their heads (or maybe that's a second mouth?), but often the crystals render parts of a deal as
Now, on to the poll! Once again, please only vote if you're interested in playing in one of them.
Study in Space
Dealing with the Unknown